An effective way of training

People react and behave differently in similar situations. Thus, traditional teaching methods (passive learning), which typically follow a one size fits all approach, are not very effective.

Until now, soft skills have usually been learned on the job, through interactions with colleagues, clients, and other stakeholders and it has been difficult to measure progression. They are also expensive and usually require travel to the training center. With a global workforce, standards of training can vary widely.

The technology is extremely effective for learning and exploration and has been widely adopted by many industries.

4Experience Virtual Reality Studio Regarding: Landing Page

Your Benefits

Virtual and augmented reality technologies support the area of ​​training in companies, both in terms of hard and soft competencies.

They do not replace solutions (i.e. e-learning) but only supplement them with a new, effective tool, which additionally enables the verification of skills in real but simulated conditions.

If we need to check people's behavior or teach them new ones, VR and AR technologies will work great.

Increasingly, applications of virtual and augmented reality are also used in recruitment to check the predispositions of potential employees to work in specific positions (simulated in applications).

53%+

job satisfaction

A well-prepared employee is a happy one. Build your crew confidence and let them do their best.

47%+

saving

VR training can be used multiple times, with a constant level of effectiveness.

98%+

realism

Quit speculations. With our simulation, you can actually test your crew reactions in any kind of environment

79%+

faster learning

Place your crew right in the middle of the action. No additional explanations needed.

Our approach

  • OUR EXPERIENCE

    Over the years, 4Experience has developed a methodology for cooperation with clients, which is adapted to individual projects depending on the company's needs. Our cooperation methodology is contained in the Collaboration Process document, which we provide to the clients at the beginning of our cooperation.

  • DEFINE THE PROBLEM

    We start with the scope document created through regular dialogue between the client and the dev team. The knowledge gathering process is adapted to the client's needs. It can be done both through the face-to-face meetings (i.e. Skype conferences) or e-mail/Slack communication. The created document must contain as much information about the project as possible, including platforms, graphic references, models, and audio effects, etc.

  • APP VISION & STRATEGY

    Based on the business case as well as the requirements documents delivered by the client, we identify the initial project scope and develop the preliminary project plan - we prioritize product features and group them into milestones taking into account both the market and the technological constraints involved.

  • FLEXIBILITY

    4Experience is able to propose and adopt the most optimal tools, platforms, and solutions for implementation through its flexible approach to the customer. The company's flexibility is also appreciated by existing customers in the context of creating contracts, payments, how to transfer data and project licenses.

  • THE FINAL CONTRACT

    At this point, the client and our team settle the terms of collaboration including the team architecture, team members’ roles, and responsibilities, process and methodology, project technical environment, payment terms, intellectual property, etc. Estimation is the attachment to the contract containing the specification. It is considered as the basis for performing the application.

  • WE VALUE YOUR PRIVACY

    At the client's request, we sign a data confidentiality agreement between the customer and the contractor. (NDA)

  • SCRUM

    We offer to use Scrum by default. The whole project is divided into individual stages and tasks determined in relation to the size of the project. The composition of the team varies and depends on the type of project/scope, timeline, financial and human resources available. While working on the project we use a time-and-material pricing model with hourly-rate payments for the services delivered.

  • WEEKLY REVIEWS

    At the end of each stage, the contracting authority receives the level of project implementation for inspection together with a possible reference to the work carried out.

  • QUALITY WARRANTY

    Our concept is to deliver the best quality possible. Every application made by 4Experience’s team is carefully tested on each stage of development by an experienced QA tester. As a result, we can assure you that our applications meet the highest quality standards.

  • CLOSING THE PROJECT

    After the project is completed, screenshots and a movie from the project are generated. These materials can be made available to the customer upon request. The final version of applications is sent to the client in a downloadable form to a dedicated file platform.

An effective way of training

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