VIESSMANN VR: The problem of smog
Viessmann is one of the leading manufacturers of heating systems, intended for both industrial and home purposes. It focuses on the efficient use of energy, costs reduction and low-emission supply of energy. The company also emphasizes its involvement in ecological issues by approaching environmental concerns as its priority - teaching its clients through VR house safety app how to keep their families warm and safe.
Samsung Gear VR
Positive corporate image combined with the ultimate social usefulness
The application we created allowed the client to build a positive image of the organization, while drawing people’s attention to problems that we often do not fully realize. It teaches us a proper response to threats through a fun and engaging experience.
In addition to the unquestionable advantage of ensuring the safety of users of domestic heating devices, an additional asset of the application is that it increases public awareness of the causes of smog formation. The application draws users' attention to the fact that improper use of domestic heating devices is one of the most important reasons for the current situation in which air quality standards are repeatedly exceeded, especially in winter.
In this way, not only does the app provide invaluable knowledge and promotes good practice, but it also increases social and environmental awareness among people. And this is something no money can buy.
The main areas in which the app excels include:
The client asked us to develop a VR house safety app that would let users navigate through a modeled 3D environment in which they were to undertake various actions aimed at familiarizing themselves with the basic safety rules concerning the use of domestic heating devices.
An engaging approach to very serious matters
The client wanted the application to sport some comic graphics. The idea was to teach good safety practice through entertainment. That is why realistic, serious graphics were not needed.
We discussed the space in which the player was to move and the potential dangers that would appear in the environment. Once we obtained that information, we were ready to start development in the spirit of Scrum.
The client needed to build a software application that would be able to draw the users’ attention to the problem of harmful chemicals present in our houses, which can greatly affect our mood and, in extreme cases, even put our lives in jeopardy.
We were commissioned to programme the VR house safety app that would, in a possibly clear way, indicate the important devices in our apartments that can have a negative impact on our life unless they are properly used. Furthermore, we created a visualization of dangerous symptoms we can observe during the improper operation of domestic devices, which we should never ignore.
We have designed and implemented a software application that enables the user to move freely through a modeled environment of a house, look around and take appropriate action in case of an emergency. The environment does not contain photorealistic graphics, but it is pleasing to the eye and does not distract the user from the essential elements.
In addition, it makes it possible, especially in the case of younger users, to experience some exciting, and at the same time educationally valuable, fun (but not of the kind we know all too well from survival horror stories). The main purpose of the VR house safety app is to encourage users to actively participate in education for safety.