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Risking one’s own life to save people in need

Doctors Without Borders (MSF) is an independent, global movement providing medical aid to people in regions affected by armed conflicts, irrespective of country borders. Risking their own lives, they provide assistance in areas abandoned by other organizations. This undertaking was coordinated by Andreas Papp from MSF.

Sector

Healthcare NGO

Client

MSF

Services

Gesture Control

VR training development

Technology

GearVR

Unity 3D

Challenge
50_01

Reducing the threat to the lives of doctors being sent to areas affected by armed conflict

The client needed a training application that would considerably improve the quality of doctors’ training aimed at preparing them to leave for dangerous areas – in this case, action of our VR for NGO simulation is set in refugee camps in South Sudan.

Until recently, such training consisted of dramatization + theoretical information about a given region, in fact, not reflecting real-life conditions there.

Although the organization has grown significantly, training could not be scaled up accordingly. Courses are still provided in one country only, and employees often cannot afford to attend them for 1-2 weeks. Thanks to our VR for NGO app, there is no need for that anymore.

Through lack of training caused by insufficient funding, doctors going to Africa make such mistakes as jogging – unaware that in Africa people run only when someone is chasing them – and causing general panic in the refugee camps.

The software solution was aimed to resolve challenges related to:

  • Exact simulation of real machines, tools, and equipment.

  • Dynamic simulation scenario generated on the basis of the user’s decisions.

  • Motion Capture and Gesture Control – body movements and hand gestures tracked in real time.

Process and project scope
22_01

Improved customer service efficiency and customer experience through interactive training

Business value
45_03

Behave yourself

Not only does the VR for NGO app present real-life conditions, but it also simulates citizens’ and soldiers’ behavior, as well as conversations with them. Additional simulated elements include various emergency situations, such as a mine-infested roadside, which requires specific actions (i.e. under no circumstances should you leave the road).

VR for NGO training is a very important educational tool for the safety of future doctors working in dangerous regions of the world.

  • Reducing the loss resulting from improper or negligent use of machines.

  • Employee training without interrupting the production process carried out by vital machines.

  • Better educated employees due to enhanced engagement in training.

Technology stack
22_02

Amazing technology stack

The VR for NGO project was developed in Unity 3D. Faces were scanned and modeling was done in Maya software. Motion capture was done using iPi Soft Markerless Motion Capture technology working in tandem with Kinect cameras. Apart from that, we also employed Samsung Gear VR and Gesture Control technology.

Visual results gallery
Visual results video

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