AR colouring book
Credencys Solutions Inc. is an international organization that creates a transformative impact for businesses seeking growth. With agile work practices and design-driven approach, they help enterprises in expediting their digital transformation initiatives, which often include adapting to the latest advances in emerging technologies such as mobile, web, cloud, IoT and Big Data.
Credencys Solutions Inc.
Give shape to flat drawings
Nowadays, technology distracts us. This mainly applies to children who need to acquire basic manual skills that are necessary for their proper development. The question is, how can we use innovative technologies to encourage them to take actions that will help them develop such skills?
The client wanted us to bring a children’s colouring book to life with the use of augmented reality technology, thus giving the well-known activity of colouring a new, third dimension. The goal of the project was to create an AR application, thanks to which we can display ordinary coloring books as three-dimensional models, which are additionally animated and tell a story.
Extended reality, extended imagination
Acquisition of practical skills that allow one’s creativity to develop, stimulate their imagination or simply make it possible to practice coordination is extremely valuable for children. In a word, it was all about adding space to something that has always been associated with two-dimensionality.
Acquisition of practical skills that allow one’s creativity to develop, stimulate their imagination or simply make it possible to practice coordination is extremely valuable for children.
The client provided us with a set of colouring books, which were to become the basis for creating “animated” models possible to see thanks to the use of mobile devices. The client supplied the colouring pages and asked us to prepare an application that would make them come alive on a smartphone’s screen after pointing the device’s camera at them. The colours applied on the card were also to be reflected in the form of extended 3D reality.
The process of creating an entire application that recognizes a dozen or so colouring pages, and allows users to display animated 3D models on this basis, was not too difficult in fact. So much so that it could be done without the involvement on the client’s part. However, during the development stage, an idea appeared that each page of AR colouring book should tell a story, and here it was required to involve the product owner. It was necessary to implement Scrum and weekly sprints. The result was very good, which allowed for a significant reduction in the risk of corrections to be made.
In order to be able to use the application, the user needs physical colouring pages. Children colour them the way they choose, and then they can animate their works with the help of the application. They can see them in 3D, and the page from the colouring book becomes a stage on which they can watch a short story taking place before their very eyes.
Here's how it works: we color the selected picture in the booklet. We run a dedicated application on your phone or tablet. When we direct the device's camera to our image, the application changes the two-dimensional side into a three-dimensional scene. We can see everything on the screen of our device. In addition, the application recognizes what colors we used and displays the same colored objects on the screen of the device. Thanks to augmented reality, these coloring pages come to life.
With flying colours
Will such an application encourage children to color and experiment? Of course! In addition, we stimulate their creativity and imagination through fun and the possibility of interaction. And, of course, we develop their manual skills.
Colouring books becoming three-dimensional stories are a noteworthy product. Especially since the AR colouring book app can be downloaded in a simple way. It certainly can be used as an additional value, which further encourages activity.
It also provides a great opportunity to show both the child and the adults ways in which technology can be used in educational activities. Therefore, what we have here is active education and development of manual skills, combined with education about new, immersive technologies. Going a step further with our technology, one could even be tempted to create multimedia versions of entire comic books, embedded in augmented reality.