“AR Digital Twin
Client satisfaction is their major goal
Head of Rapid Prototyping, PIAP, Poland
Their work made a great impression on us
CMO, Spetech, Poland
They are extremely knowledgeable about VR
Martin de Santos
CEO, Tipi Tap USA
“HTC Vive Pro
IT Specialist, DPD, Poland
Prepare your whole team by using one VR training. Muscle memory will help them perform tasks faster.
Stop talking about being cautious. Pick a device and let your crew experience the consequences.
68% + more involvement
79% faster learning
Place your crew right in the middle of the action. No additional explanations needed.
Over the years, 4Experience has developed a methodology for cooperation with clients, which is adapted to individual projects depending on the company's needs. Our cooperation methodology is contained in the Collaboration Process document, which we provide to the clients at the beginning of our cooperation.
DEFINE THE PROBLEM
We start with the scope document created through regular dialogue between the client and the dev team. The knowledge gathering process is adapted to the client's needs. It can be done both through the face-to-face meetings (i.e. Skype conferences) or e-mail/Slack communication. The created document must contain as much information about the project as possible, including platforms, graphic references, models, and audio effects, etc.
APP VISION & STRATEGY
Based on the business case as well as the requirements documents delivered by the client, we identify the initial project scope and develop the preliminary project plan - we prioritize product features and group them into milestones taking into account both the market and the technological constraints involved.
4Experience is able to propose and adapt the most optimal tools, platforms, and solutions for implementation through its flexible approach to the customer. The company's flexibility is also appreciated by existing customers in the context of creating contracts, payments, how to transfer data and project licenses.
THE FINAL CONTRACT
At this point, the client and our team settle the terms of collaboration including the team architecture, team members’ roles, and responsibilities, process and methodology, project technical environment, payment terms, intellectual property, etc. Estimation is the attachment to the contract containing the specification. It is considered as the basis for performing the application.
WE VALUE YOUR PRIVACY
At the client's request, we sign a data confidentiality agreement between the customer and the contractor. (NDA)
We offer to use Scrum by default. The whole project is divided into individual stages and tasks determined in relation to the size of the project. The composition of the team varies and depends on the type of project/scope, timeline, financial and human resources available. While working on the project we use a time-and-material pricing model with hourly-rate payments for the services delivered.
At the end of each stage, the contracting authority receives the level of project implementation for inspection together with a possible reference to the work carried out.
Our concept is to deliver the best quality possible. Every application made by 4Experience’s team is carefully tested on each stage of development by an experienced QA tester. As a result, we can assure you that our applications meet the highest quality standards.
CLOSING THE PROJECT
After the project is completed, screenshots and a movie from the project are generated. These materials can be made available to the customer upon request. The final version of the application is sent to the client in a downloadable form to a dedicated file platform.
Expert: Wojciech Pander
My opinion on virtual reality for manufacturing
- MY OPINION
In our department, we always focus on customer success. We define the success goals that are measurable so that we can track our progress and report on the completed job.