Regular/refresher hard skills trainings generate costs by causing downtime, as well as distracting more experienced workers from their daily routine.
Virtual Reality accelerates the improvement of employees’ qualifications by giving a realistic reflection of the work station, with greater employee involvement resulting in the higher attractiveness and a deeper level of engagement.
Thanks to the distraction-free environment we learn faster, we also remember better; especially while the employees had little or no experience. They can train any scenario (including dangerous ones) multiple times until they reach the desired level of expertise.
The technology is extremely effective for learning and exploration and has been widely adopted by many industries - allowing to avoid expensive consequences of human errors.
It does also give the opportunity to use gamification and freedom of time and place of training - VR Trainings saving both time and money.
“AR Digital Twin
Client satisfaction is their major goal
We needed a fully portable AR app, that would be useful not only for the company’s representatives but also for customers wishing to familiarize themselves with the 3D printer offered by PIAP. The goal was to provide the option to see the inside of the device.
We were looking for someone experienced, who offers high-quality products for competitive prices. 4Experience was referred to us.
Despite tight deadlines, they pulled through with a high-quality end product. The team was proactive throughout development, organizing feedback sessions to critically improve the app.
Head of Rapid Prototyping, PIAP, Poland
Their work made a great impression on us
We needed to convert 11 of our products into virtual models. 4Experience was recommended to us by word of mouth and the quality of their work was widely acclaimed.
We were delighted with the team’s approach to our challenges. The way our products came to life in their software was nothing short of astonishing.
The apps prepared by 4Experience are heavily used by our resellers. They allow them to present our products and principles of operation in an easy, entertaining, and accurate way. The modern design creates an innovative image of our company.
CMO, Spetech, Poland
They are extremely knowledgeable about VR
4Experience helped plan the app, an employee training tool for banks and developed multiple demos.
The app allowed trainees to interact with six personality types, asking them questions to determine which of the six products was the right one for them.
We surveyed the landscape of VR studios worldwide, interviewed four finalists, and selected 4Experience.
Their level of knowledge and responsiveness, as well as excellent price/quality ratio, was key. They’re also very responsive to inquiries and turn around budgets for us very quickly. We can clearly rely on them.
Martin de Santos
CEO, Tipi Tap USA
“HTC Vive Pro
IT Specialist, DPD, Poland
Prepare your whole team by using one VR training. Muscle memory will help them perform tasks faster.
Stop talking about being cautious. Pick a device and let your crew experience the consequences.
68% + more involvement
79% faster learning
Place your crew right in the middle of the action. No additional explanations needed.
Over the years, 4Experience has developed a methodology for cooperation with clients, which is adapted to individual projects depending on the company's needs. Our cooperation methodology is contained in the Collaboration Process document, which we provide to the clients at the beginning of our cooperation.
DEFINE THE PROBLEM
We start with the scope document created through regular dialogue between the client and the dev team. The knowledge gathering process is adapted to the client's needs. It can be done both through the face-to-face meetings (i.e. Skype conferences) or e-mail/Slack communication. The created document must contain as much information about the project as possible, including platforms, graphic references, models, and audio effects, etc.
APP VISION & STRATEGY
Based on the business case as well as the requirements documents delivered by the client, we identify the initial project scope and develop the preliminary project plan - we prioritize product features and group them into milestones taking into account both the market and the technological constraints involved.
4Experience is able to propose and adapt the most optimal tools, platforms, and solutions for implementation through its flexible approach to the customer. The company's flexibility is also appreciated by existing customers in the context of creating contracts, payments, how to transfer data and project licenses.
THE FINAL CONTRACT
At this point, the client and our team settle the terms of collaboration including the team architecture, team members’ roles, and responsibilities, process and methodology, project technical environment, payment terms, intellectual property, etc. Estimation is the attachment to the contract containing the specification. It is considered as the basis for performing the application.
WE VALUE YOUR PRIVACY
At the client's request, we sign a data confidentiality agreement between the customer and the contractor. (NDA)
We offer to use Scrum by default. The whole project is divided into individual stages and tasks determined in relation to the size of the project. The composition of the team varies and depends on the type of project/scope, timeline, financial and human resources available. While working on the project we use a time-and-material pricing model with hourly-rate payments for the services delivered.
At the end of each stage, the contracting authority receives the level of project implementation for inspection together with a possible reference to the work carried out.
Our concept is to deliver the best quality possible. Every application made by 4Experience’s team is carefully tested on each stage of development by an experienced QA tester. As a result, we can assure you that our applications meet the highest quality standards.
CLOSING THE PROJECT
After the project is completed, screenshots and a movie from the project are generated. These materials can be made available to the customer upon request. The final version of the application is sent to the client in a downloadable form to a dedicated file platform.
Expert: Wojciech Pander
Member of the Board at 4Experience, President of the Board at AR4vision. He develops comprehensive strategies for using augmented and virtual reality technologies in companies in the context of production processes and their optimization as well as training and training processes.
Over the past five years, he has cooperated with such companies as PGG, Strabag, Tauron, DPD, Omron Electronics, Mitsubishi Electric, Spetech, Glob Tool Factory, and many others.
The originator of the AR4vision tool supporting the work of service and maintenance departments in companies. Author of publications in the area of virtual and augmented reality in the Production Manager journal.
My opinion on virtual reality for manufacturing
Virtual reality creates a huge field for the development of various types of photo-realistic simulations that engage employees more and more.
However, the main direction of using VR in the future will be the creation of a digital world of factories and its connection with the real world to optimize work parameters (Digital Twin).
Technology is still a challenge here, despite the constant development and large financial outlays of device manufacturers, it is not yet a technology working in every environment and in every context. The standard of data exchange protocol between different devices also remains a challenge.
In turn, the future of augmented reality technology is primarily the presentation of data from companies' IT systems in real-time, including the presentation of data in the cloud.
- MY OPINION
In our department, we always focus on customer success. We define the success goals that are measurable so that we can track our progress and report on the completed job.