Sebastian Senski
Senior Unity Programmer
I always focus on quality, not quantity.
During my journey, I created many different projects and used various technologies. This includes VR, AR, Eye-Tracking, 2D and 3D games and simulators.
Major projects completed
Years of experience
My skills and achievements
Unity 3D
C#
Git
I am a Senior Developer who’s been working in Unity since 2015 (since 2017 commercially). During my journey, I created projects in various technologies such as VR, AR, Eye-Tracking, 2D, 3D, multiplayer, games, and simulators. My experience also includes management and game design.
I always try to see the bigger picture – concentrate not only on details but also on many other factors that could impact the project. Thanks to that, I have a good understanding of how to keep the code simple and straightforward.
What’s more, I have been teaching Unity Game Development at a Technical College and game development using OpenGL and C++ at the University.
Education
Master of Engineering in Computer Science
West Pomeranian University of Technology
2012-2017
Insights into some of my projects
MissionOne VR Training Simulator
Our client, MissionOne, needed a tool to help businesses improve their communication & teamwork, leadership and accountability culture. We created an engaging VR simulator in collaboration with 4Results and their expertise in soft skills training.
My role: Senior Unity Programmer
My contributions:
- developing new features
- implementing multiplayer communication features
Tech stack: Unity, VR, Photon
Rustler (Grand Theft Horse)
Rustler is an open-world, top-down action game paying tribute to the good old GTA style and gameplay, fusing it with a historically inaccurate medieval setting. Become a medieval thug in a crazy open-world action game full of pop-culture references and old-school gameplay style!
My role: Project Lead, Lead Developer
My contributions:
- developing the whole project from scratch to release
- adding new features
- creating tools for designers and artists
- managing team workflow
- setting milestones, sprints and priorities
- recruiting and onboarding new team members
- managing project scope and budget
Tech stack: Unity
3D House Configurator App
This project was a web application that allows the user to create a visualization of interiors in their web browser.
My role: Lead Unity Developer
My contributions:
- planning the project’s architecture
- creating and updating documentation
- maintaining contact with the client
- implementing new features
- leading the team
Tech stack: Unity, WebGL