Sebastian Senski

Senior Unity Programmer

I always focus on quality, not quantity.

During my journey, I created many different projects and used various technologies. This includes VR, AR, Eye-Tracking, 2D and 3D games and simulators.

Major projects completed

Years of experience

Sebastian Senski

My skills and achievements

Unity logo

Unity 3D

C#

Git logo

Git

I am a Senior Developer who’s been working in Unity since 2015 (since 2017 commercially). During my journey, I created projects in various technologies such as VR, AR, Eye-Tracking, 2D, 3D, multiplayer, games, and simulators. My experience also includes management and game design.

I always try to see the bigger picture – concentrate not only on details but also on many other factors that could impact the project. Thanks to that, I have a good understanding of how to keep the code simple and straightforward.

What’s more, I have been teaching Unity Game Development at a Technical College and game development using OpenGL and C++ at the University.

Education

Master of Engineering in Computer Science
West Pomeranian University of Technology
2012-2017

Insights into some of my projects

MissionOne VR Training Simulator

Our client, MissionOne, needed a tool to help businesses improve their communication & teamwork, leadership and accountability culture. We created an engaging VR simulator in collaboration with 4Results and their expertise in soft skills training.

My role: Senior Unity Programmer

My contributions:

  • developing new features
  • implementing multiplayer communication features

Tech stack: Unity, VR, Photon

Rustler (Grand Theft Horse)

Rustler is an open-world, top-down action game paying tribute to the good old GTA style and gameplay, fusing it with a historically inaccurate medieval setting. Become a medieval thug in a crazy open-world action game full of pop-culture references and old-school gameplay style!

My role: Project Lead, Lead Developer

My contributions:

  • developing the whole project from scratch to release
  • adding new features
  • creating tools for designers and artists
  • managing team workflow
  • setting milestones, sprints and priorities
  • recruiting and onboarding new team members
  • managing project scope and budget

Tech stack: Unity

3D House Configurator App

This project was a web application that allows the user to create a visualization of interiors in their web browser.

My role: Lead Unity Developer

My contributions:

  • planning the project’s architecture
  • creating and updating documentation
  • maintaining contact with the client
  • implementing new features
  • leading the team

Tech stack: Unity, WebGL