NEWTON’S FIRST LAW

VRAR School was founded to introduce solutions and applications from the areas of Virtual Reality, Augmented Reality and Mixed Reality to the secondary school education system. Because of their many years of experience in the education sector, it is planned to implement technological solutions in the largest possible area.

AR remote support app example of use 2

Client

VRAR School

 

Sector

Education

Services

3ds Max

Technology

Google Cardboard

Unity 3D

Visual results video

Business value

Support for the education

Virtual reality is an excellent tool to support education. Thanks to innovative solutions and the very attractive form, the lessons are interesting to students and are remembered. Checking the laws of physics, testing complex rules and conducting experiments takes place in a safe space. It can be performed at any time or repeated any number of times.

These VR tools are not to replace traditional education, but to improve it. Optimization of VR teaching, flexibility, interactivity, engagement, imaging – this is something you do not meet in most schools, at least in our reality. It is just another remarkable example of the application of virtual reality to improve our knowledge and skills.

Challenge

How does physics work?

The client wanted to design a VR teaching app thanks to which he would be able to show the operation of physic laws in virtual reality. In this case Newton’s laws.

The superiority of the lessons presented through virtual reality lies in the fact that we can refer to examples we do not experience in real life. So, the most important element of this application was supposed to be visual representations of laws of physics.

The idea was that the student could understand the operation and presence of these laws on examples of life and participate in them as a witness – everything takes place in virtual reality.

challenge

Process and project scope

challenge

Scope

We focused the illustration of the laws of physics around vehicles. It is very clear and understandable for everyone. The user can take part in the simulation as a participant, sit in the cabin of the car, learn about the acceleration, friction and other forces acting on our object. They can see the crash test of a car with an obstacle or see how it will behave in space.

This allowed us to visualize the operation of the laws of physics that were the essence of the project. We also added a quiz about Newton’s laws and the ability to interact through mini-games. Everything to better understand and remember the lesson.

Process

Frequent tests were important for proper project preparation. That is why we have worked in agile software development methods, mainly based on the kanban board. We had determined that the tests would be carried out after implementing any functional functionality, but not less often than once every two weeks.

Collaboration

We knew the general assumptions of the VR teaching project. It was necessary to implement specific events that would be understandable for students.

Together with the client, we considered various scenarios that would best demonstrate the operation of the laws of physics that were important to the project. Among other things, it was about how forces act at a distance, contact force, and friction or air resistance.

Service

In the whole process, a very important element was that the client knew technology very well and wanted to use it in education. The challenge was to design the training wisely so that it would be useful for students.

We decided that the best way would be to prepare the VR teaching application on Cardboard. Thanks to this, at a small cost, each student will have the opportunity to participate in the simulation.

Technology stack

The whole application was prepared in the Unity3D engine for Google Cardboard devices. Due to the hardware limitations of the phones, we used low poly graphics prepared in 3ds max.

Tech stack for VR/AR project at 4Experience

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