Newton's first law
VRAR school was founded to introduce solutions and applications from the areas of Virtual Reality, Augmented Reality and Mixed Reality to the secondary school education system. Because of their many years of experience in the education sector, it is planned to implement technological solutions in the largest possible area.
How does physics work?
The client wanted to design a VR teaching app thanks to which he would be able to show the operation of physical laws in virtual reality. In this case Newton’s laws.
The superiority of the lessons presented through virtual reality lies in the fact that we can refer to examples we do not experience in real life. In virtual reality, however, this is possible. So, the most Important element of this application was supposed to be visual representations of acting laws of physics.
The idea was that the student could understand the operation and presence of these laws on examples of life and participate in them as a witness – everything takes place in virtual reality.
Modern education coming
In the whole process, a very important element was that the client knew technology very well and wanted to use it in education. The challenge was to design the training wisely so that it would be useful for students.
We decided that the best way would be to prepare the VR teaching application on Cardboard. Thanks to this, at a small cost, each student will have the opportunity to participate in the simulation.
We knew the general assumptions of the VR teaching project, it was necessary to implement specific events that would be understandable for students.
Together with the client, we considered various scenarios that would best demonstrate the operation of the laws of physics that were important to the project. Among other things, it was about forces act at a distance, contact force, and friction or air resistance.
Frequent tests were important for proper project preparation. That is why we have worked in agile software development methods, mainly based on the kanban table. We have determined that the tests will be carried out after implementing any functional functionality, but not less than once every two weeks.
We focused the illustration of the laws of physics around vehicles. It is very clear and understandable for everyone. We could take part of the simulation as a participant, sit in the cabin of the car, learn about the acceleration, friction and other forces acting on our object. We could see the crash test of a car with an obstacle or see how it will behave in space.
This allowed us to visualize the operation of the laws of physics that were the essence of the project. We also added a quiz about Newton’s rights and the ability to interact through mini games. Everything to better understand and remember the lesson.
Support for the education
Virtual reality is an excellent tool to support education. Thanks to innovative solutions and very attractive form, the lessons are interesting to students and are passed in memory. Checking the laws of physics, testing of complex rules or conducting experiments take place in a safe space, it can be performed at any time or repeated any number of times.
These VR tools are not to replace the traditional education, but to improve it. Optimization of VR teaching, flexibility, interactivity, engagement, imaging – this is something you do not meet in most schools, at least in our reality. It is just another remarkable example of the application of virtual reality to improve our knowledge and skills.
Amazing Technology Stack
The VR teaching application was prepared in the Unity3D engine for Google Cardboard devices. Due to the hardware limitations of the phones, we used low poly graphics prepared in 3ds max.