VR Stroke Rehabilitation
AppAttic engage users with their health for positive behavior change, to provide data for research, and to improve clinical outcomes. Their interventions are often game-based, such as the VR Stroke Rehabilitation app, developed by 4Experience.
VR Stroke Rehabilitation app
various VR headsets
VR stroke rehabilitation app: giving the survivor a helping hand (with a controller)
Stroke survivors are not healed immediately after symptoms fade. The overall quality of their life may change, depending on how much damage to the brain the stroke causes. In fact, it can severely affect even the most basic activities such as dressing, feeding, or bathing.
Thus, the main goal of rehabilitation is to help improve mental, physical, and emotional processes that were damaged.
It is very important to keep stroke survivors highly motivated - they have to actively participate in their own recoveries. As an example, while working to recover full movement in one’s arms and/or legs, activities of daily living can help restore muscle strength and function.
Some people make a full recovery while others have long-term or lifelong disabilities. The main goal of a VR Stroke Rehabilitation app is to encourage people to rehabilitate on a daily basis through gamification.
Recovery is about Progression, not Perfection
Our team was responsible for creating and adapting the VR content for a few VR headsets - which were not yet available on the market - and to use leap motion technology. The application was to be very easy to use and understandable for everyone aged 50+. Thus, we had to create very simple and intuitive games and interfaces.
The client was working very closely with our team and provided the backend systems that were being developed in parallel to the main VR application. We received a 30-page document from the client, which helped us a lot in the creative process. Every day, we have provided feedback that we believed should improve the overall quality.
We created a VR Stroke Rehabilitation app intended for the rehabilitation of people after a stroke through a series of interactive games. Each one should allow determining the correct operation of the upper limbs in the range of reaching, grasping and pushing. The app was mainly used with Leap Motion so that the patients wouldn’t need to hold any controller in their hands.
Help in stroke rehabilitation by gamification and encouraging patients to perform carefully planned exercises and activities.
The more physically active stroke survivors are, the healthier it is for their heart and blood vessels. VR Stroke Rehabilitation app gives them an opportunity to practice everyday activities through gamification.
All they have to do is just equip a VR headset and perform a number of exercises that would require to stretch their cognitive and physical capabilities.
At the same time, the data would be dynamically gathered for each patient, and based on the real-time results, the games would be configured to maximize the app potential. Data-related customization means the content is always engaging and encourages the patients to make progress.
What’s important, the patients can play the game independently - in their homes and at any time they feel comfortable. The physiotherapist could only schedule and check the training sessions online. On the basis of the collected data, they can obtain information on the progress of rehabilitation and the correctness of the performed exercises.
VR Stroke Rehabilitation app: pick any VR headset
The VR Stroke Rehabilitation app was mainly used with Leap Motion and Oculus Rift / HTC Vive so that the patients wouldn’t need to hold any controller in their hands. We’ve prepared several versions for other VR headsets as well.