VR Stroke Rehabilitation
AppAttic engage users with their health for positive behavior change, to provide data for research, and to improve clinical outcomes. Their interventions are often game-based, such as the VR Stroke Rehabilitation app, developed by 4Experience.
Help in stroke rehabilitation by gamification and encouraging patients to perform carefully planned exercises and activities.
VR stroke rehabilitation app: giving the survivor a helping hand (with a controller)
Recovery is about Progression, not Perfection
The client was working very closely with our team and provided the backend systems that were being developed in parallel to the main VR application. We received a 30-page document from the client, which helped us a lot in the creative process. Every day, we have provided feedback that we believed should improve the overall quality.
We created a VR Stroke Rehabilitation app intended for the rehabilitation of people after a stroke through a series of interactive games. Each one should allow determining the correct operation of the upper limbs in the range of reaching, grasping and pushing. The app was mainly used with Leap Motion so that the patients wouldn’t need to hold any controller in their hands.
VR Stroke Rehabilitation app: pick any VR headset
The VR Stroke Rehabilitation app was mainly used with Leap Motion and Oculus Rift / HTC Vive so that the patients wouldn’t need to hold any controller in their hands. We’ve prepared several versions for other VR headsets as well.