VR STROKE REHABILITATION

AppAttic’s aim is to help users in making progress with their health, provide data for research and improve clinical outcomes. Their work is often game-based, such as the VR Stroke Rehabilitation app, developed by 4Experience.

kinect

Client

AppAttic

Sector

Rehabilitation

Medicine

Services

VR stroke rehabilitation app

Technology

Leap Motion

Various VR headsets

Visual results gallery

Business value

Help in stroke rehabilitation through gamification

The more physically active stroke survivors are, the healthier it is for their heart and blood vessels. VR Stroke Rehabilitation app gives them an opportunity to practice everyday activities through gamification.

All they have to do is put on a VR headset and perform a number of exercises that require stretching their cognitive and physical capabilities. At the same time, the data is dynamically gathered for each patient and, based on the real-time results, the games would be configured to maximize the app potential.

Data-related customization means the content is always engaging and encourages the patients to make progress. What’s important, the patients can play the game independently – in their homes and at any time they feel comfortable.

The physiotherapist can schedule and check the training sessions online. On the basis of the collected data, they can obtain information on the progress of rehabilitation and the correctness of the performed exercises.

Challenge

VR stroke rehabilitation app: giving the survivor a helping hand

Stroke survivors are not healed immediately after symptoms fade. The overall quality of their life may change, depending on how much damage to the brain the stroke causes.

In fact, it can severely affect even the most basic activities such as dressing, feeding, or bathing. Thus, the main goal of rehabilitation is to help improve mental, physical, and emotional processes that were damaged.

It is very important to keep stroke survivors highly motivated – they have to actively participate in their own recoveries. As an example, while working to recover full movement in one’s arms and/or legs, daily activities can help restore muscle strength and function.

Some people make a full recovery while others have long-term or lifelong disabilities. The main goal of a VR Stroke Rehabilitation app is to encourage people to rehabilitate on a daily basis through gamification. After all, recovery is about progression, not perfection.

challenge

Process and project scope

challenge

Scope

We created a VR Stroke Rehabilitation app intended for the rehabilitation of people after a stroke through a series of interactive games.Each one should allow determining the correct operation of the upper limbs in the range of reaching, grasping and pushing. The app was mainly used with Leap Motion so that the patients wouldn’t need to hold any controller in their hands.

Service

Our team was responsible for creating and adapting the VR content for a few VR headsets – which were not yet available on the market – and to use leap motion technology. The application had to be very easy to use and understandable for everyone aged 50+. Thus, we had to create very simple and intuitive games and interfaces.

Collaboration

The client was working very closely with our team and provided the backend systems that were being developed in parallel to the main VR application.

We received a 30-page document from the client, which helped us a lot in the creative process. Every day, we provided feedback that we believed would improve the overall quality.

Technology stack

VR Stroke Rehabilitation app: pick any VR headset

The VR Stroke Rehabilitation app was mainly used with Leap Motion and Oculus Rift/HTC Vive. That’s because the client wanted a controller-free experience for their patiennts. We’ve prepared several versions for other VR headsets as well.

Unity - the main tool used by 4Experience

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