VR STROKE REHABILITATION
AppAttic’s aim is to help users in making progress with their health, provide data for research and improve clinical outcomes. Their work is often game-based, such as the VR Stroke Rehabilitation app, developed by 4Experience.
Client
AppAttic
Sector
Rehabilitation
Medicine
Services
Technology
Leap Motion
Various VR headsets
Business value
Help in stroke rehabilitation through gamification
The more physically active stroke survivors are, the healthier it is for their heart and blood vessels. VR Stroke Rehabilitation app gives them an opportunity to practice everyday activities through gamification.
All they have to do is put on a VR headset and perform a number of exercises that require stretching their cognitive and physical capabilities. At the same time, the data is dynamically gathered for each patient and, based on the real-time results, the games would be configured to maximize the app potential.
Data-related customization means the content is always engaging and encourages the patients to make progress. What’s important, the patients can play the game independently – in their homes and at any time they feel comfortable.
The physiotherapist can schedule and check the training sessions online. On the basis of the collected data, they can obtain information on the progress of rehabilitation and the correctness of the performed exercises.
Challenge
VR stroke rehabilitation app: giving the survivor a helping hand
Stroke survivors are not healed immediately after symptoms fade. The overall quality of their life may change, depending on how much damage to the brain the stroke causes.
In fact, it can severely affect even the most basic activities such as dressing, feeding, or bathing. Thus, the main goal of rehabilitation is to help improve mental, physical, and emotional processes that were damaged.
It is very important to keep stroke survivors highly motivated – they have to actively participate in their own recoveries. As an example, while working to recover full movement in one’s arms and/or legs, daily activities can help restore muscle strength and function.
Some people make a full recovery while others have long-term or lifelong disabilities. The main goal of a VR Stroke Rehabilitation app is to encourage people to rehabilitate on a daily basis through gamification. After all, recovery is about progression, not perfection.
Process and project scope
Technology stack
VR Stroke Rehabilitation app: pick any VR headset
The VR Stroke Rehabilitation app was mainly used with Leap Motion and Oculus Rift/HTC Vive. That’s because the client wanted a controller-free experience for their patiennts. We’ve prepared several versions for other VR headsets as well.