muzeum

Raising historical awareness of the Warsaw Uprising

The VR storytelling project was created to commemorate the 73rd anniversary of the Warsaw Uprising. It was the first VR project to be implemented by the Warsaw Rising Museum – a tribute of Warsaw’s residents to those who fought and died for independent Poland and its free capital.

Client

Museum

Sector

Education

Services

VR simulation development

UI/UX design

Technology

Oculus Rift

Unreal Engine

Challenge
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Show the visitors how it was really like during the Uprising

The project’s objective was to attract more visitors to the museum and to present the history of that period to the young generation in an innovative and engaging way, as well as to give them the opportunity to “get an impression” of what it was like back then.

The client had no previous experience with VR storytelling yet, but they had enough space to accommodate such a solution.

The software solution was aimed to resolve challenges related to:

  • The actual challenge was to immerse the participant in the world of WW2 for a very short period of time (up to 3 minutes).

     

  • The client wanted us to convey the message about the brutality of war, but without any graphic scenes.

  • The main objective of VR storytelling app was to allow visitors to travel in time so that they can feel as if they were participating in those events.

     

Process and project scope
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Improved visitor experience and more accessible knowledge of Polish history

Business value
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The VR storytelling app provides a truly lifelike historical experience

We managed to achieve a very good result that makes quite an impression on the participants and even surprises them at some moments.The result is mixed feelings – participants see something interesting, but it is the context that appeals to them and, if for a moment, they can “feel” on their own what a terrible and dangerous war experience it was.

The client was satisfied because we managed to capture the essence of their message, and at the same time the proposed VR storytelling solution was still suitable for young audiences.

Thanks to new technologies, the world becomes more common than ever.

  • We are connected, and this evolution is accelerating. We need to apply a broader perspective, instead of just taking care of our backyards. That is why such projects are important.
  • This is no ordinary storytelling – it is a way to become part of the story.
  • Miguel Rodriguez was right to say: “Virtual reality is coming and it is going to change the way we keep our memories.”
Technology stack
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The best of VR technology in the service of historical education

The project was developed using Unreal Engine 4. Faces were photoscanned and clothes were modeled with MarvelousDesigner. Characters were modeled with Maya software, and models of buildings were prepared in 3ds Max. Sound for the VR storytelling app was created using 3D spatial sound technology. Textures were designed in PBR software.

Visual results gallery
Visual results video

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