Raising historical awareness
The VR storytelling project was created to commemorate the 73rd anniversary of the Warsaw Uprising. It was the first VR project to be implemented by our Client's Public Institution; a tribute of Warsaw’s residents to those who fought and died for independent Poland and its free capital.
VR simulation development
The VR storytelling app provides a truly lifelike historical experience
We managed to achieve a very good result that makes quite an impression on the participants and even surprises them at some moments.The result is mixed feelings – participants see something interesting, but it is the context that appeals to them and, if for a moment, they can “feel” on their own what a terrible and dangerous war experience it was.
The client was satisfied because we managed to capture the essence of their message, and at the same time the proposed VR storytelling solution was still suitable for young audiences.
Thanks to new technologies, the world becomes more common than ever.
Show the visitors how it was really like during the Uprising
The project’s objective was to attract more visitors to the museum and to present the history of that period to the young generation in an innovative and engaging way, as well as to give them the opportunity to “get an impression” of what it was like back then.
The client had no previous experience with VR storytelling yet, but they had enough space to accommodate such a solution.
The software solution was aimed to resolve challenges related to:
Improved visitor experience and more accessible knowledge of Polish history
At the beginning, the director from the client’s side visited us and we did some brainstorming together. From this, the basic script and further details of implementation emerged. From then on, we employed an iterative approach.
We presented the results of our work to the client 3 times, once every 2 weeks on average. Each time, the director drew conclusions, fine-tuned the details and slightly changed the script, so as to keep it interesting all the time.
The VR storytelling presentation was to last no longer than 3 minutes and be playable within an area of 4 m2 in single player mode, with the plot being controlled by the player’s direction and position. The player is half an active participant and half a passive observer.
For this project, we created a three-dimensional city, putting a lot of emphasis on the atmosphere of particular places. The time of day, lighting and all additional props were equally important. We meticulously modeled and animated people (insurgents in the ruins of the city), machines and weapons.