Safety goes first: VR mine training

Our client has the greatest hard coal resources and extraction potential in the European Union. The company hires almost 45,000 employees and the mining areas of their mines cover more than 650 square km. In order to prevent the number of underground accidents, they asked us to develop a specific VR mine training app.




Extractive Industry

Heavy Industry


3D Modeling

VR mine training


HTC Vive Pro/Oculus Go

Unreal Engine

Visual results video
Business value

Education is not preparation for life, education is life itself

The app prepared by our team allowed the client to avoid expensive consequences of human errors. They teach them how to avoid mistakes and how to know what to look out for. At the end of each VR mine training session, all steps are to be collected in a report: showing the miner all good and bad choices.

There is also a possibility for an ‘exam session’, where all tips and instructions are hidden - forcing participant to provide the right order by they own. Such solution should be mandatory for all workers in order to avoid employee reluctance due to missing knowledge (as well as to avoid worst-case scenarios, including death).

VR mine safety training decreases the cost of training by eliminating the necessity of going 700 m down the mine (which costs 30 min one way and can distract other miners). The application successfully facilitates every health and safety training until this day.


Safety is No Accident

In response to the expectations of cheap and high quality energy, the Company strives for raising the effectiveness and optimizing the production costs, maintaining high standards of environment protection, as well as health and safety issues.

As a key partner in building the energy security of Poland, the client asked us to develop a VR mine training app which decreases the number of underground accidents. One of their miners entered the transmission belt, which unexpectedly moved, grabbed him and threw in a machine that smeared his leg, causing death.

The purpose of our application is to reflect the conditions of this situation in VR and to create a training which is intended to teach miners the correct order of performing security activities.

Process and project scope

Giving a new definition to underground

Technology stack

We create the real value

To create the presented application, we used the Unreal Engine 4, which was best suited to rendering the realism of the surroundings.We have also used 3ds max and Substance Suite.

Visual results gallery

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