VR event App: Archer
This was 4Experience’s in-house production. Thanks to this project, we were able to let our imagination run wild, at the same time creating a metaphor for one of the most important principles of our business, which is to always hit the mark as regards needs and expectations.
VR enevt app
Way for the future projects
Creating VR event apps and testing interesting solutions offered by virtual reality is an important element of building a knowledge base and know-how for future projects. We wanted to create a dynamic multiplatform game and application.
This is one of our first projects that have been created for VR devices. We decided that a shooting competition in VR would be a great opportunity to test the possibilities offered by virtual reality in the first phase of its development. It was not only about the gameplay itself, but also about the ways of building the immersion and proper design of the UI and UX.
We also tested the performance of devices and solved typical problems that appeared during development, such as navigation, control or problems with the labyrinth.
The creation of applications that allow us to get to know a given area better and to understand various issues or solve emerging problems takes place at our internal events. Our programmers and graphic designers are involved in our internal ‘hackathons’ together with people who also want to learn about new technology. This is the time for self-development, with the assumption that we create a product that represents real value for the company.
When designing a game or program, we focus on a specific problem we want to solve. We work in multidisciplinary teams, going through all stages of development. We create a concept which then becomes subject to discussion and estimation. We talk about whether we can solve a given problem. Next, we create a GDD (Game Design Doc), write out the bands and start the development.
Everything is given in advance, and the time is limited. VR event app based on archery competition was a great choice in this regards, as it allowed for a great commitment of the entire team.
Due to the limited time, we worked in several-hour sprints, focusing on the specific, most important features of the application. All emerging problems (impediments) were discussed and resolved on a regular basis. Where necessary, we used the extreme programming method to speed up the work. It is easy to notice that such events are also conducive to learning about and testing the agile project management methods.
We created a VR event app with nice graphics that met the initial requirements. The user plays as an archer who has the ability to shoot at different targets. The shooting mechanics is adapted to VR capabilities and the app uses realistic physics. The gameplay has a limited time, and its goal is to collect as many points as possible. By aiming, the user is given the ability to precisely zero in on the target (the camera zooms in).
The game is constructed in such a way that it allows the player to use the simplest devices like Google Cardboard as well as some more advanced ones like Samsung Gear VR. It does not require any external controllers.
Hitting the bull's-eye
The application has had a significant contribution to the creation of our knowledge base. It also makes it possible to demonstrate to a potential client the various possibilities that the VR technology offers. For developers, it is an important step in self-development and teaches them the agile approach to work on projects.