VR SHOPPING EXPERIENCE
The future is digital. And digital is bringing a new level of engagement and e-commerce experience.
The client gave us the challenge of creating a VR e-commerce application that would allow customers to make real purchases in virtual reality. Virtualization of purchases and VR e-commerce experience is a solution that currently the most recognized brands implement in their services nowadays. Now we can take the product into our hands with help of our virtual controllers, see it on a 1:1 scale, and try it in the chosen environment.
Client
NDA
Sector
FMCG
Retail
Services
3D modeling
VR
Technology
HTC Vive
Unreal Engine
Visual results video
Business value
The client was well aware that the future of shopping belongs to technology. VR and AR are the natural evolution of e-commerce. With the growing popularity of new technologies, it is worth implementing or testing their practical applications in our business.
Goals of the project:
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Market leader status in the context of using VR in trade.
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Research & development: market research and conclusions regarding the direction of development.
Challenge
The new vision of e-commerce
The client wanted a VR e-commerce application that would allow the customer to make real purchases in virtual reality. The customer can test the use of selected products in an environment where they could really use them, check their parameters and view them in the smallest details.
The question is how to make an e-commerce experience (online products or services) a substitute for a real shopping experience. At the moment, the only thing we can do is look at the pictures, read the parameters and, based on this informations, make a decision about the purchase. But the future looks quite different. Virtualization of purchases + VR e-commerce experience is the solution that the most recognizable brands implement to their services nowadays.
It is not just about the possibility of building a new engagement with the client. Now we can take the product we are interested in with the help of our virtual controllers, see it on a 1:1 scale, and even try it in the chosen environment.
Process and project scope
Technology stack
The app sports photorealistic graphics made in 3ds Max. The application itself, in turn, was developed in Unreal Engine 4. This product was specially designed to run on HTC Vive devices.