Multiplayer VR Arena
DreamTrace, a Strange Stars Entertainment brand, seeks to bridge the distance between virtual reality and real-life practical needs. It offers commercial utilization of virtual reality and motion tracking systems, as well as premium VR game experiences for general customers.
Client
DreamTrace
Sector
Virtual reality
Entertainment
Interior visualization
Services
VR development
Game design support
Technology
Unity, C#, Leap Motion, OptiTrack, Valve Index
Visual results video
Challenge
Motion tracking in a physical VR arena
ArcViz: Our client needed tools and a custom editor to easily prepare scenes for different clients that wanted to use ArcViz. Furthermore, the UI of the platform itself had to be intuitive and functional. It required some effort, but we managed to meet these requirements sufficiently.
Arena: In this part of the project, we needed to implement precision VR motion tracking and multiplayer functionalities. Both of these are challenges on their own, but if you combine the two, the task becomes much more difficult. And that’s great, we love complex assignments!
Besides the precise tracking and coordination of each player’s movement, we spent quite some time implementing peripheral hardware. This includes exquisite devices like haptic vests and a custom-made rifle. We also included a number of Unity editor tools so that our client could easily customize the game experience.
Business Value
The project consisted of two modules: ArcViz and Arena. Both were based on the same core solution – a VR arena with motion tracking.
ArcViz enables viewing architectural designs in a VR arena on a 1:1 scale. Our client wanted to provide individuals from the architectural industry with an advanced and modern tool to showcase their designs. The idea was to use VR to make the experience immersive and implement useful tools in the environment.
With VR & motion tracking, the user can physically walk around the virtual space which makes the presentation a lot more realistic and natural. Our client’s goal was to offer virtual reality sessions commercially.
Arena is a VR motion-tracking shooter game for up to 6 players. It’s a PVP/PVE competition designed for a physical arena which makes the experience feel natural and more realistic than regular VR shooters. The business idea was to make a profit by selling game sessions to users.
Testimonial
High-level Unity development at affordable pricing, with a highly skilled, motivated and affable team. We were most impressed with the availability and flexibility of the team to support us while separated by different continents and time zones.
Simply the best remote contract developer team I’ve ever worked with. Hard working, professional, personable and all-around creative problem solvers.
Keith Hurley, Director of Media & User Experience at Strange Stars Entertainment LLC/DreamTrace, Inc.
Process and project scope
Technology stack
The target device in this project was the Valve Index VR headset combined with a lightweight PC in a backpack that provided the necessary computing power. We developed the software in Unity, using C# and several external plugins.
We also took advantage of the Leap Motion Controller and other additional hardware, including a custom-made blaster rifle and haptic vests. The platform made use of a dedicated physical environment equipped with the OptiTrack system.