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Architecture: VR experience

Lengyel Toulouse Architects focus on archeological reconstructions in the realm of architecture. They create visualisations according to hypotheses presented by recognized researchers in the area of history and cooperate with museums, creating models of places that no longer exist.

Client

Lengyel Toulouse Architects

Sector

Architecture

History

Services

VR experience

3ds Max

Technology

Oculus Rift

Unity 3D

Challenge
50_01

Touch up historic architecture

We experience architecture everyday. Every step we take, we interact with it. We live in houses, we go to our offices, to malls. We usually do not think too much about where we are – that a given place is an architectural object. We move in a specific architectural space that has a meaning. In fact -thanks to the modern technology, also in VR- architecture is very close to us.

The client is interested in hypothetical architecture, that is, reconstruction based on clues, in a sense. They wanted us to develop applications for VR Oculus Touch, which would make it possible to interact with the architecture of the past.

Process and project scope
22_01

Preparing a virtual tour through history

Business value
45_03

An invaluable look back with cutting-edge technology

The application provides a simple and engaging way to gain knowledge about architecture, allowing users to participate in the creative process through the use of VR technology. In addition, they can explore the interior of architectural objects, which are based on the researchers’ hypotheses. And that is fantastic!

We can move freely through spaces we will never be able to visit in reality, as these places do not exist anymore. This is one of the most interesting uses of VR technology – to create space, objects and places we can never actually be in because they have been destroyed or are impossible to visit for other reasons.

In addition, in the case of objects designed on the basis of the hypotheses, many elements may appear interchangeably in the VR architecture app

Three of the most notable advantages of our solution include:

  • An excellent supplement to conceptual 3D models;

  • The possibility of visiting and analyzing historic objects from the first person’s perspective;

  • Great educational value and the possibility of gamifying the experience.

Technology stack
22_02

A truly immersive experience that pleases the eye

We used the Unity 3D engine and the Oculus Rift device to work on the VR architecture app. Architectural objects were created in 3ds Max.

Visual results gallery
Visual results video

Looking to hire an amazing team of VR/AR enthusiasts?

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