Tipitap is a promoter, educator and creator of applications that introduce a new quality in early education. The venture believes that mobile devices are a key force in generating quality education for all young children. The key is to understand the needs of young kids, their parents, and teachers.
Samsung Gear VR
Entertainment and medicine combined for the well-being of children
We managed to create an innovative product that combines the fields of medicine and virtual reality. The VR vaccination app is easy to use and effective. All activities related to giving an injection are reflected in the virtual world and they affect the avatar displayed on screen.
The difference, however, is that these virtual activities are of a positive nature. The child is looking forward to the end of the tale and it is his or her curiosity that lets them go through the injection-related activities without stress.
This is yet another example of good practice people should to be informed about, and which should be implemented in places where similar problems occur. An adult understands the world better and can be willing to accept unpleasant experiences.
However, children demonstrate a different type of sensitivity and perception of reality. Thus, owing to the magic of VR, we can turn a difficult situation into a magnificent adventure. Although this was not the main goal of the project, such undertakings usually prove very useful by strengthening a company’s positive brand image.
De-stress children visiting the doctor
Vaccinations or other forms of injections are traumatic experiences for many children. Why, then, could VR not become another big thing that would make such experiences bearable, or even turn them into exciting adventures?
We know for sure that the process of immersing children in the virtual world is almost instantaneous. This can offer numerous benefits for a relatively quick activity that giving an injection is. Martin de Santos and Rod Benadon from Tipitap wanted us to create an VR vaccination app that would aim at reducing stress and pain in children during such a common practice as being given an injection.
Injecting a bit of magic into painful reality
The VR vaccination application we were supposed to create was to be in line with the client’s mission of harnessing the strong attraction devices hold over kids, and of using that energy to help children explore, learn and soar in fun ways.
This was not a first-time collaboration with Tipitap. We have already established reliable communication channels before, and we knew each other’s style of working. While discussing the project, we prepared a solid backlog, which was then expanded with a few small items as the development progressed. The last phase of the project was the implementation of a musical layer and professional VO recordings delivered by Tipitap.
The SuperKid VR vaccination app is intended for Samsung Gear VR devices (admin + user), and it is therefore very handy. The child enters a fantasy world where his or her attention is engaged through a captivating story. Of course, both the graphic design and the plot also represent an appropriate level, adequate to the stage of a given child’s development.
The world of injections seen through “rose-colored” Gear VR spectacles
This VR vaccination app was developed in Unity 3D. The user (patient) wears Samsung Gear VR glasses, and the application scenario – which is connected with the specific steps during the injection process – is navigated through the nurse’s mobile device. In this way, we have the app’s Admin and User profiles.