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FLOOR PLAN OPTIMIZATION VR

The client - a direct marketing agency serving major corporate clients - design and implement tailored sales supporting programs. The latter are meant to drive sales by increasing the engagement of target consumer groups and enhancing their shopping experiences. Thus, they are often based on communications conducted with web platforms and mobile applications.

Client

NDA

Sector

FCMG Retail

Services

VR application 3D modeling

Technology

Unity 3D Oculus Rift

Challenge
50_01

Plan your space and analyze it

The client needed a software application built in order to process and visualize the results of consumer behavior research, conducted in the context of FMCG retail facilities. The visualization tool was supposed to provide analytic insights and facilitate the optimization of commercial space and consumer purchasing paths in such retail facilities.

We were engaged to program the application with which to process the input behavioral data gathered and visualize the latter in a few different formats to foster insightful analysis and layout optimization decisions.

The consumer-behaviour data processing and visualization tool was meant to support the client’s research personnel who design retail facility layouts with a view to creating rewarding consumer shopping experiences at the shop shelf and optimizing sales revenue for the client’s FMCG customer organizations.

Process and project scope
22_01

Software application for commercial space organization

Business value
45_03

Shop layout generator enables to create shopping facility maps, i.e. 2D and 3D visualization models, based on project layout templates as well as edit their visual contents by selecting and manipulating elements from a set of shopfitting object models, such as equipment, fixtures and fittings objects.

The shopping facility maps can also be edited in such a way as to capture the information about the shelf localization of the various product categories stocked in the shopping facility. Thanks to the data-import modules it is possible to layer the generated visualization models with the consumer behavior-related research data for analysis and optimization decisions. In other words, the Bioscope consumer behavior data, including eyewear photo and video data as well as behavior and emotions maps, is imported and displayed in the 2D and 3D shopping facility visualizations.

From a technical standpoint, the software analysis and visualization tool consumes and processes three types of input data: files containing shelf categories and shelf parameters along with consumer emotional and rational engagement level data for specific shelf geographies, files with localized and time-bound shopping trolley and eyewear data, incl. photo and video attachments and other BioScope research data delivered by the shopper marketing consulting firm.

  • provides access to information which makes it possible to design more rewarding shopping experiences,
  • provides access to analytical insights which facilitate optimizing a retail space layouts and consumers’ purchasing paths for better sales results as a final goa
Technology stack
50_02

Amazing Technology Stack

The presented software application has been prepared for the Oculus Rift device.

Visual results gallery

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