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A practical use of VR in banking: Persona VR

U.S. Bank provides financial products and services that make banking safe, simple and convenient. Bank's core businesses include Consumer & Business Banking, Corporate & Commercial Banking, Payment Services and Wealth Management & Investment Services.

Client

US Bank

Sector

Banking and finance

Customer service

Services

VR simulation development

UI/UX design

Technology

Samsung Gear VR

Unity 3D

Challenge
50_01

Show the employees the ropes of client-product matching

The client was looking for new methods of training, checking on and engaging their employees through the use of new technologies and the advantages resulting from them. Implementing VR in banking was the perfect solution!

The company wanted to teach their employees serving individual clients how to recognize different types of clients, match an appropriate way of communication with a given client to each client type, and to choose the right banking product for them.

The software solution was aimed to resolve challenges related to:

  • poor involvement of staff in the process of traditional training;

  • unsatisfactory level of sales of banking products due to the employees’ problems with identifying the types of clients correctly and match an appropriate way of communication with their personalities;

  • room for improvement in terms of customer experience.

Process and project scope
22_01

Improved customer service efficiency and customer experience through interactive training

Business value
45_03

The virtual reality app provides tangible customer experience improvement

We developed a pleasant and visually attractive office space looking like a neat and friendly bank interior. The application was used internally and presented to the company’s management as evidence of the benefits that VR in banking can bring to the table.

We have proven that, by preparing an entire platform as a comprehensive solution, it is possible to save time, increase satisfaction and improve the efficiency of training, for participants remember the most if they can experience something, instead of just hearing it or reading about it. Employees are able to practice independently of time and place, in an engaging and innovative way.

The application can be easily extended with new products and personality types.

  • We managed to bring the board of directors around to our solution.

  • We managed to increase the general interest in training.

  • We managed to deliver a solution based on relatively cheap and easy-to-use equipment which is small and mobile at the same time.

Technology stack
22_02

Gear VR-based training application

Designed for Samsung Gear VR, the app is very responsive and easy to use. The team employed Unity 3D to provide an entertaining and game-like environment, in which employees can feel comfortable. The voice recognition service implemented in the app was done using API.IO, and the product’s jewel in the crown are its interactive avatars.

Visual results gallery

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