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Adventure Multimedia Museums specializes in designing and creating museum exhibitions, tourist routes, theme parks, and science centers. They also care about maintaining a balance between multimedia innovations, classic exhibition solutions, artistry, and utilitarianism as well as educational and entertainment character of a given undertaking.
Adventure Multimedia Museums
Microsoft Kinect Unity
A bird's eye-view
Keep your head (and wings) above the clouds
To enter the gaming mode, the user must stand about 1.5–2 m from the front of the Kinect sensor (display), controls are gesture-based functions, letting kids navigate with their own arms (i.e. swipe for choosing the language, T-body position for a new game).
To improve the experience, we've added an animation of proper flapping movement in the bottom left corner of the screen. this was crucial for the game mechanics: the bird was constantly losing altitude and every correctly performed gesture made the bird rise slightly upwards. Thus, abandoning the gesture or performing it incorrectly led to the bird descending to an unacceptable attitude and as a result of the interruption of the game. There was also an option for choosing another bird (with a different pattern of flying).
The main purpose of the Kinect bird game was to fly with your 'virtual' wings by performing real-time movements. The whole experience was to be shown from behind-the-bird perspective, and the bird outline was partly transparent - in order to not distract the player. The bird could fall from the sky at any time, making kids aware of the number of movements needed for flying.