Adventure awaits you
Adventure Multimedia Museums specializes in designing and creating museum exhibitions, tourist routes, theme parks and science centers. They do also care about maintaining a balance between multimedia innovations, classic exhibition solutions, artistry and utilitarianism as well as educational and entertainment character of a given undertaking.
Adventure Multimedia Museums
Microsoft Kinect Unity
A bird's eye-view
Our client asked us to help them with their newest project: a movement-based (kinect) app, which was supposed to engage the little visitors of museum in Wroclaw. It was important to stick to the Museum's mission, challenging the way people think about the natural world: including its past, present and future.
As we all know, there is no better way to make kids interested than to introduce them to a tremendously exciting combination of games AND the newest technology. You can have fun playing on a standard stand or - equip a small device - and experience the exhibition with your whole body!
Keep your head (and wings) above the clouds
To enter the gaming mode, the user must stand about 1.5–2 m in front of the Kinect sensor (display), All the controls are using the gesture function, letting kids navigate with their own arms (i.e. swipe for choosing the language, T-body position for a new game).
To improve the experience, we've added an animation of proper flapping movement in the bottom left corner of the screen. It was crucial for the game mechanics: the bird was constantly losing altitude and every correctly performed gesture made the bird rise slightly upwards. Thus, abandoning the gesture or performing it incorrectly led to the bird descending to an unacceptable altitude and as a result of the interruption of the game. There was also an option for choosing another bird (with different pattern of flying).
The main purpose of the kinect bird game was to fly with your 'virtual' wings by performing real-time movements. The whole experience was to be shown from behind-the-bird perspective, and the bird outline was partly transparent - in order to not distract the player. The bird could fall from the sky at any time, making kids aware of the amount of movements needed for flying.
Sky is the limit
An interactive stand is a fun and engaging way of transferring knowledge - with a little help of our own senses and muscles - directly into the visitors' heads. Being able to experience things on our own skin helps us to better understand the world, including the laws of nature - either the simplest or the most complex ones.
Here, for example, children can learn how much work does a little bird do to remain in the sky. This is a great introduction to lesson about the importance of taking care of wild animals (i.e. feeding, not abusing them).