The challenge that the client set us against was to create hyper-realistic AR visualizations of a building, including the ability to change furniture, details and weather conditions. The application allows users to run the AR module that makes it possible to display the building and apartments on the screen of a smartphone. Users can walk around the skyscraper, which exists only on paper!

AR remote support app example of use 2





Investments Architecture



AR / VR 3D modeling


Vuforia Samsung Gear VR

Visual results video


Beyond imagination

The creation of architectural objects or development investments has a similar pattern for years: the concept is created in the architect’s head, sketches and plans are created,  drawings with visualizations come next. Modern graphics programs have allowed presenting the object in 3D… and this is where VR technology shines.

What changes with VR? Once we put on our goggles we are free to walk around the facility, which exists only in the plans. It’s a revolution! Thanks to AR visualizations we can make a hyper-realistic building, furnish it, change details, change weather conditions or time of day. That was the challenge that the client set us against. 


Business value

Nothing is impossible!

  • Provides possibilities that were previously beyond the scope of our imagination, namely, paying a visit to a non-existent object.
  • Gives detailed access to an architectural object before its construction and enables its arrangement and modifications according to the client’s needs and expectations.
  • Makes improvement to the aesthetic aspect of the building feasible, and moreover, all the modifications are possible before the construction starts, thus it might contribute to the cost lowering as well as time-saving.

Process and project scope



The application allows users to run the AR module that makes it possible to display the building on the screen of a smartphone. Its image is superimposed on real space that the users see through the camera. The same model can be viewed in VR technology via Google Cardboard.


The process involved three teams to deliver the work within the required deadline. We had a team of graphic designers, a team creating the augmented reality module and a team creating the virtual reality module. Sprints were planned so that the client could verify the entire application for sprint review. Initially, the reviews were done every two weeks, and during the last stages, every week.


The client had already dealt with VR so they were prepared for any inquiries from our side. When we received the overview plans of the building and the characteristics of the interior, the rest of the work was very simple.


We faced the challenge of creating an application consisting of AR and VR modules. Everything was supposed to concern one object, which was to be presented as a 3D model – for looking at the body of a building and for exploration.

Technology stack

Amazing technology stack

The application was prepared in the Unity 3D engine.

The first part of the AR was based on Vuforia, the second part was prepared for portable devices. It was particularly important because we had access to two application modules using one mobile device. The models had to be adapted to the capabilities of these devices and were prepared in 3ds Max.


Unity - the main tool used by 4Experience

Visual results gallery

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