Piotr Soska

Creative Director

My biggest advantages are vast theoretical knowledge and the extensive experience I’ve gained.

I’ve taken part in 9 large projects during the 10 years I’ve been in the industry. Video games development has been my main interest since my early youth so I really enjoy what I do for a living.

Piotr Soska - Lead Game Designer at 4Experience

In a nutshell

7

Clients I worked with

10

Years of experience

9

Projects completed

My experience and completed projects

Here are the details of a few projects I’ve worked with as Game Designer or Creative Director.

Jet Kave Adventure

Jet Kave Adventure is a classic action platform game. Follow the adventures of a caveman who stumbles upon a jetpack.

My job: Game Designer

My contributions:

  • Creating the plans and documentation of the project
  • Team management, assigning tasks
  • Testing mechanics with art and dev teams
  • Designing game levels
  • Creating blockout models in Unity
  • Overseeing playtests
  • Ordering and testing assets
  • Writing the game’s script
  • Preparing the game for publishing

Tech stack: Unity, Photoshop, GIT repository, Redmine

Grim Legends 3: Dark City

My Job: Level Designer

My contributions:

  • Developing game mechanics
  • Designing levels
  • Testing and reporting bugs
  • Preparing the game for publishing

Tech stack: Spark Engine, SVN repository, Jira

Team of programmers discussing and running a software project

Castle of Heart

Castle of Heart is a fun action platformer for the Nintendo Switch. You play as a knight who has been cursed by an evil sorcerer, but who’s ready to prove love and courage can conquer any magic.

My job: Game Designer

My contributions:

  • Creating the plans and documentation of the project
  • Team management, assigning tasks
  • Testing mechanics with art and dev teams
  • Designing game levels
  • Creating blockout models in Unity
  • Overseeing playtests
  • Ordering and testing assets
  • Writing the game’s script
  • Preparing the game for publishing

Tech stack: Unity, Photoshop, GIT repository, Trello and Redmine

    About me

    I am a game designer with 10 years of experience. During that time, I worked as a game and level designer, team leader and CEO. This included managing Gamedev: Blinkclick Games – a company that made games, trailers and project prototypes (also with VR technology).

    While working at 7Levels, I designed games for Nintendo Switch: Jet Kave Adventure and Castle of Heart. More than 200,000 players bought them. My other works are adventure games for different platforms (created at Artifex Mundi and Orchid Games). Unity and Unreal are the engines I’m familiar with.

    I’ve been lively interested in video games since my early youth. I have a degree in video game production from the Jagiellonian University in Kraków. Besides gaming, my interests are pop culture, movies, traveling and psychology.

     

    My skills
    > Jira, Git       
    > Unity & Unreal Engine 4
    > Photoshop
    > OBS, Redmine
    > VideoPad Video Editor
    > Trello, Hack’n’Plan

    The tools we use

    The main tool our team uses is Unity. We have a deep knowledge of that engine.

    Tools such as Jira, Everhour and Shortcut are used to manage projects well.
    Git, SourceTree and Plastic are our preferred choice for version control.

    To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.

     

    Piotr Soska

    Creative Director at 4Experience

    Masters degree at the Jagiellonian University – Applied Computer Science
    Specialization in video game development
    2009 – 2014

    What I like most about my team members is their ambition. They constantly look for ways to improve their work and projects. We communicate openly – all questions and suggestions are welcome. People who make up my team are professional and reliable.

    Piotr Soska - Creative Director at 4Experience