Piotr Soska
Creative Director
My biggest advantages are vast theoretical knowledge and the extensive experience I’ve gained.
I’ve taken part in 9 large projects during the 10 years I’ve been in the industry. Video games development has been my main interest since my early youth so I really enjoy what I do for a living.
In a nutshell
7
Clients I worked with
10
Years of experience
9
Projects completed
My experience and completed projects
Here are the details of a few projects I’ve worked with as Game Designer or Creative Director.
Jet Kave Adventure
Jet Kave Adventure is a classic action platform game. Follow the adventures of a caveman who stumbles upon a jetpack.
My job: Game Designer
My contributions:
- Creating the plans and documentation of the project
- Team management, assigning tasks
- Testing mechanics with art and dev teams
- Designing game levels
- Creating blockout models in Unity
- Overseeing playtests
- Ordering and testing assets
- Writing the game’s script
- Preparing the game for publishing
Tech stack: Unity, Photoshop, GIT repository, Redmine
Grim Legends 3: Dark City
My Job: Level Designer
My contributions:
- Developing game mechanics
- Designing levels
- Testing and reporting bugs
- Preparing the game for publishing
Tech stack: Spark Engine, SVN repository, Jira
Castle of Heart
Castle of Heart is a fun action platformer for the Nintendo Switch. You play as a knight who has been cursed by an evil sorcerer, but who’s ready to prove love and courage can conquer any magic.
My job: Game Designer
My contributions:
- Creating the plans and documentation of the project
- Team management, assigning tasks
- Testing mechanics with art and dev teams
- Designing game levels
- Creating blockout models in Unity
- Overseeing playtests
- Ordering and testing assets
- Writing the game’s script
- Preparing the game for publishing
Tech stack: Unity, Photoshop, GIT repository, Trello and Redmine
About me
I am a game designer with 10 years of experience. During that time, I worked as a game and level designer, team leader and CEO. This included managing Gamedev: Blinkclick Games – a company that made games, trailers and project prototypes (also with VR technology).
While working at 7Levels, I designed games for Nintendo Switch: Jet Kave Adventure and Castle of Heart. More than 200,000 players bought them. My other works are adventure games for different platforms (created at Artifex Mundi and Orchid Games). Unity and Unreal are the engines I’m familiar with.
I’ve been lively interested in video games since my early youth. I have a degree in video game production from the Jagiellonian University in Kraków. Besides gaming, my interests are pop culture, movies, traveling and psychology.
My skills
> Jira, Git
> Unity & Unreal Engine 4
> Photoshop
> OBS, Redmine
> VideoPad Video Editor
> Trello, Hack’n’Plan
The tools we use
The main tool our team uses is Unity. We have a deep knowledge of that engine.
Tools such as Jira, Everhour and Shortcut are used to manage projects well.
Git, SourceTree and Plastic are our preferred choice for version control.
To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.
Piotr Soska
Creative Director at 4Experience
Masters degree at the Jagiellonian University – Applied Computer Science
Specialization in video game development
2009 – 2014
What I like most about my team members is their ambition. They constantly look for ways to improve their work and projects. We communicate openly – all questions and suggestions are welcome. People who make up my team are professional and reliable.