Piotr Łaszczych

3D Artist

I’ve been working with 3D graphic design for 5 years now. During that time I took part in creating many games, including a high-end FPS called World War 3.

I enjoy learning new technologies and tools as well as complicated, challenging projects.

Major projects completed

Years of experience

Piotr Łaszczych, 3D Artist at 4Experience

My experience and resources

Substance Designer logo

Substance Designer

Unity logo

Unity 3D

Substance Painter logo

Substance Painter

PHP logo

Unreal Engine

Blender logo

Blender

I began my journey as a 3D Artist with small mobile app projects. Next, I worked on a major project for 2 years. It was an FPS multiplayer game called World War 3. Later I turned to indie projects. Some of my assets are posted on Unity and Unreal Engine markets.

I enjoy projects that require me to learn new technologies and expand my knowledge. For the most part, I create 3D environments, but I am also learning more and more about lighting (not only in Unity) and plant models.

Education

Bachelor’s degree at the University of Economics in Katowice
Computer Science, major: Games Development
2015-2018

My work in Unity

Here’s a 3D model of an electric generator I’ve created

 

Insights into some of my projects

World War 3

This project was a high-end FPS multiplayer video game. I spent two years working on the assets.

My contributions:

  • researching reference models
  • developing elements of the environment
  • creating assets

Tech stack: Unity, Unreal Engine 4, Blender, Substance Painter, Substance Designer

Anitons

An RPG video game for windows. It involves building, farming and real-time combat. It’s in many ways similar to Pokemon.

My contributions:

  • researching reference models
  • designing objects and items
  • creating 3D models

Tech stack: Unreal Engine 4, Blender, Substance Painter, Substance Designer

Anitons

An RPG video game for windows. It involves building, farming and real-time combat. It’s in many ways similar to Pokemon.

My contributions:

  • researching reference models
  • designing objects and items
  • creating 3D models

Tech stack: Unreal Engine 4, Blender, Substance Painter, Substance Designer

LumberHill

A fun multiplayer game for Windows and Nintendo Switch. The art style is cartoony and colorful.

My contributions:

  • researching reference models
  • creating items and objects

Tech stack: Unity, Blender, Substance Painter, Substance Designer

VR Rehabilitation App (NDA)

The aim of the project was to help in the diagnosis of people after a stroke. Two applications were created, one for iOS, which manages the examination process, and the other for VR, where the patient has to perform tasks selected by the person supervising the examination.

My role: 3D Artist

My contributions:

  • terrain sculpting
  • modeling balloons
  • custom shaders
  • setup lightning
  • implementing ready assets

Tech stack: Unity, Blender.

VR Rehabilitation App (NDA)

The aim of the project was to help in the diagnosis of people after a stroke. Two applications were created, one for iOS, which manages the examination process, and the other for VR, where the patient has to perform tasks selected by the person supervising the examination.

My role: 3D Artist

My contributions:

  • terrain sculpting
  • modeling balloons
  • custom shaders
  • setup lightning
  • implementing ready assets

Tech stack: Unity, Blender.

Firefighter Simulation (NDA)

This project is a firefighter simulator. There are 4 scenarios available: fire in an apartment, a single-family house, a car accident and a chemical spill.

My job: 3D Artist

My contributions:

  • designing the environment
  • creating props art
  • working on technical art
  • creating the VFX

Tech stack: Unity, Blender, Substance Painter, Substance Designer.