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Piotr Łaszczych

3D Artist

I’ve been working with 3D graphic design for 5 years now. During that time I took part in creating many games, including a high-end FPS.

I enjoy learning new technologies and tools as well as complicated, challenging projects.

Piotr Łaszczych - Environment/Level Artist at 4Experince

In a nutshell

6

Clients I worked with

5

Years of experience

13

Projects completed

Here’s a 3D model of an electric generator I’ve created

My experience and completed projects

World War 3

This project was a high-end FPS multiplayer video game. I spent two years working on the assets.

My job: Environment Artist

My contributions:

  • researching reference models
  • developing elements of the environment
  • creating assets

Tech stack: Unity, UE4, Blender, Substance Painter, Substance Designer

Boy and girl surounded by nature and small creatures - screenshot from a game called Anitons

LumberHill

A fun multiplayer game for Windows and Nintendo Switch. The art style is cartoony and colorful.

My job: Environment Artist/Level Artist

My contributions:

  • researching reference models
  • creating items and objects

Tech stack: Unity, Blender, Substance Painter, Substance Designer

Burning building in city centre - screenshot from a video game called World War 3

Anitons

An RPG video game for windows. It involves building, farming and real-time combat. It’s in many ways similar to Pokemon.

My job: 3D Generalist

My contributions:

  • researching reference models
  • designing objects and items
  • creating 3D models

Tech stack: UE4, Blender, Substance Painter, Substance Designer

Cartoon style swamp with wooden bridges and fences - screenshot from a game called Lumberhill

About me

I began my journey as a 3D Artist with small mobile app projects. Next, I worked on a major project for 2 years. It was an FPS multiplayer game called “World War 3”. Later I turned to indie projects. Some of my assets are posted on Unity and UE4 markets.

I enjoy projects that require me to learn new technologies and expand my knowledge. For the most part, I create 3D environments, but I am also learning more and more about lighting (not only in Unity) and plant models.

I am proficient in:
> Unity                      
> Substance Painter
> Substance Designer
> Blender
> UE4
> Nintendo Environment

The tools we use

The main tool our team uses is Unity. We have a deep knowledge of that engine.

Tools such as Jira, Everhour and Shortcut are used to manage projects well.
Git, SourceTree and Plastic are our preferred choice for version control.

To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.

 

Piotr Łaszczych

3D Artist at 4Experience

Bachelor’s degree at the University of Economics in Katowice
Computer Science, major: Games Development
2015-2018

Piotr Łaszczych - Environment/Level Artist at 4Experince