Michał Kubiak
Game Designer
After completing a course in 2017, I fulfilled my dream of working in the game dev industry.
Currently, I have 2 years of experience as a Game Designer and 6 projects completed.

In a nutshell
3
Clients I worked with
2
Years of experience
6
Projects completed
My experience and completed projects
Here are the details of a few projects I’ve worked on as Game Designer.
VR Game (NDA)
My job: Game Designer
My contributions:
- designing a game vision and core loop
- keeping game documentation
- designing gameplay systems and mechanics (combat, AI, quests)
- prototyping gameplay mechanics
- implementation of prepared mechanics, parameterization and testing
- level design (blockout)
- game balance
Tech stack: Unity, Blender, Photoshop
Bullet Hell (action shooter)
My job: Game Designer
My contributions:
- designing a game vision and core loop
- keeping game documentation
- designing gameplay systems and mechanics
- implementation of prepared mechanics, parameterization and testing
- improving game balance
- UI Design
Tech stack: Unity, Blender, Photoshop

F2P Games for Facebook
My job: Game Designer
My contributions:
- designing game mechanics, monetization and balancing F2P games
- preparing mockups, flowcharts, art reference
- level design
- creating the game’s storyline, characters descriptions, events, quests, puzzles
- assets implementation (AI, SFX, VFX, itp.)
- creating and maintaining Game Design Doc
Tech stack: Unity, Cocos, Photoshop
About me
I decided to turn my passion into a profession, and so after a one-year course and hundreds of hours spent learning and doing my own projects, I got my Golden Ticket into the Game Dev Industry. I’m constantly trying to improve my skills as a Game Designer by doing new projects and training in more specialized areas such as AI.
My skills
> Unity, Unreal Engine
> Blender
> Photoshop
> Git
> Gira
![working-code[1]](https://i0.wp.com/4experience.co/wp-content/uploads/2021/12/working-code1.jpg?resize=1024%2C683&ssl=1)
The tools we use
The main tool our team uses is Unity. We have a deep knowledge of that engine.
Tools such as Jira, Everhour and Shortcut are used to manage projects well.
Git, SourceTree and Plastic are our preferred choice for version control.
To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.
Michał Kubiak
Game Designer at 4Experience
Master’s degree at West Pomeranian Technological University of Environmental Protection – Water Protection
10.2006 – 10.2011
Game Dev School – Game Development Course
2016 – 2017
