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Michał Kubiak
Game Designer

After completing a course in 2017, I fulfilled my dream of working in the game dev industry.

Currently, I have 2 years of experience as a Game Designer and 6 projects completed.

Michał Kubiak, Game Designer at 4Experience

In a nutshell

3

Clients I worked with

2

Years of experience

6

Projects completed

My experience and completed projects

Here are the details of a few projects I’ve worked on as Game Designer.

VR Game (NDA)

My job: Game Designer

My contributions:

  • designing a game vision and core loop
  • keeping game documentation
  • designing gameplay systems and mechanics (combat, AI, quests)
  • prototyping gameplay mechanics
  • implementation of prepared mechanics, parameterization and testing
  • level design (blockout)
  • game balance

Tech stack: Unity, Blender, Photoshop

Bullet Hell (action shooter)

My job: Game Designer

My contributions:

  • designing a game vision and core loop
  • keeping game documentation
  • designing gameplay systems and mechanics
  • implementation of prepared mechanics, parameterization and testing
  • improving game balance
  • UI Design

Tech stack: Unity, Blender, Photoshop

Team of programmers discussing and running a software project

F2P Games for Facebook

My job: Game Designer

My contributions:

  • designing game mechanics, monetization and balancing F2P games
  • preparing mockups, flowcharts, art reference
  • level design
  • creating the game’s storyline, characters descriptions, events, quests, puzzles
  • assets implementation (AI, SFX, VFX, itp.)
  • creating and maintaining Game Design Doc

Tech stack: Unity, Cocos, Photoshop

About me

I’ve always been passionate about video games. From an early age, I tried to understand how games were made and what developers had to do to achieve certain mechanics and features.

I decided to turn my passion into a profession, and so after a one-year course and hundreds of hours spent learning and doing my own projects, I got my Golden Ticket into the Game Dev Industry. I’m constantly trying to improve my skills as a Game Designer by doing new projects and training in more specialized areas such as AI.

My skills
> Unity, Unreal Engine
> Blender
> Photoshop
> Git
> Gira

The tools we use

The main tool our team uses is Unity. We have a deep knowledge of that engine.

Tools such as Jira, Everhour and Shortcut are used to manage projects well.
Git, SourceTree and Plastic are our preferred choice for version control.

To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.

 

Michał Kubiak

Game Designer at 4Experience

Master’s degree at West Pomeranian Technological University of Environmental Protection – Water Protection
10.2006 – 10.2011

Game Dev School – Game Development Course
2016 – 2017

Woman using laptop sitting on a pile of books