Mateusz Mrozek
Unity Developer
During my five-year-long career, I’ve been involved in developing many VR/AR applications delivered to companies from all over the world.
What I enjoy in my work is the exciting challenges and finding solutions to them.
Major projects completed
Years of experience
My skills and achievements
ARCore
Unity 3D
C#
ARKit
I am a huge fan of Unity. During my time at university, I realized that this engine gives fantastic opportunities to create spectacular things. Thanks to our hard work, my colleagues and I made it to the final round of the Polish National Games Competition in 2017. I also feel confident with VR projects. It gives me a lot of satisfaction whenever I see the results of my work.
What motivates me the most? I enjoy challenges that need an extra bit of effort to complete. I like working on complex issues and solving intricate problems. Finding the solutions gives me a lot of satisfaction and propels my personal growth. The code I create is always clean and optimized.
Education
Bachelor of Engineering
Faculty of Automatic Control, Electronics and Computer Science
The Silesian Technical University
2012 – 2018
Master of Engineering
Faculty of Automatic Control, Electronics and Computer Science
The Silesian Technical University
2018 – currently
Insights into some of my projects
Multiplayer VR Game
Multiplayer VR game which allows you to play paintball with your friends, without leaving your house.
My role: Unity Programmer
My contributions:
- developing new features
- multiplayer synchronization across all players
Tech stack: C#, Oculus SDK, Unity, Photon Engine.
VR Stroke Rehabilitation App
The application is used by patients to help them recover after a stroke through a set of simple minigames.
My role: Unity Programmer
My contributions:
- project refactor
- developing new features
- research on new possible solutions to problems
Tech stack: C#, Oculus SDK, Unity.
Medical VR Application
The aim of the project was to help in the diagnosis of people after a stroke. Two applications were created, one for iOS, which manages the examination process, and the other for VR, where the patient has to perform tasks selected by the person supervising the examination.
My role: Unity Programmer
My contributions:
- creating the project architecture from the VR side
- creating the required functionality for VR applications: local P2P, interactive objects, player behavior, etc.
- code review
Tech stack: Unity, C#, Ultraleap Tracking, Tobii Ocumen, Tobii XR SDK, Pico Integration.