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Maciej Bugajski

Art Director

I’ve been working with CGI and games since 2010. I have a background as a Technical and Fine Artist and 6 years of experience with Unity in various positions.

The projects I worked on vary from small indie games to AAA titles including Witcher 3: The Wild Hunt.

Maciej Bugajski, Art Director at 4Experience

In a nutshell

20

Clients I worked with

12

Years of experience

20

Projects completed

My experience and completed projects

Here are the details of a few projects I’ve worked on.

Witcher 3: The Wild Hunt

Bestselling action RPG game developed by Polish studio CD Projekt RED in 2015. Recognized worldwide for its stunning graphics and gameplay.

My job: Texturing Artist

My contributions:

  • designing characters including Geralt and Vesemir
  • creating textures

Tech stack: Mari, Arnold Renderer, Maya, 3ds Max

VR Laboratory

This app was a VR learning platform. Its aim was to teach, among others, physics and chemistry.

My job: Technical Director

My contributions:

  • creating the pipeline
  • developing the overall art style of the app

Tech stack: Unity, 3ds Max, Substance Designer

Team of programmers discussing and running a software project

Skyforge – cinematic trailer

One of the projects I worked on was the prerendered cinematic trailer for a MMORPG game called Skyforge.

My job: Texture Artist

My contributions:

  • designing the characters
  • creating textures for the characters

Tech stack: Mari, 3ds Max, Maya, Arnold Renderer

About me

I would describe myself as an industry veteran – my experience with CGI and games goes back to 2010.

I have worked with big titles like Witcher 3, and small indie projects like Hard West and Coocking Simulator. My educational background includes a master’s degree from Academy of Fine Arts in Łódź. I’ve also studied textile design at the Technical University of Łódź.

My jobs included positions as Technical and Fine Artist. I’ve been working in Unity on various positions for more than 6 years. I mastered lots of software including Zbrush, Marvelous Designer and Substance Designer.

 

My skills
> 3ds Max, Maya, ZBrush
> 3D Coat, Marvelous Designer
> Substance Painter,
Substance Designer
> Houdini, Mari, Lens Studio
> Unity & Unreal Engine
> Arnold Renderer
> V-Ray Renderer

The tools we use

The main tool our team uses is Unity. We have a deep knowledge of that engine.

Tools such as Jira, Everhour and Shortcut are used to manage projects well.
Git, SourceTree and Plastic are our preferred choice for version control.

To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.

 

Maciej Bugajski

Art Director at 4Experience

Master’s degree at the Academy of Fine Arts in Łódź
Digital art and painting
2008-2013

Maciej Bugajski - Art Director at 4Experience