Mateusz Molik
Unity Developer
I have more than 2 years of experience in commercial programming.
Additionally, I have a strong history of non-commercial programming.
In a nutshell
3
Clients I worked with
2
Years of experience
3
Projects completed
My experience and completed projects
Here are the details of a few projects I’ve worked with as a Unity Developer.
3D Configurator (NDA)
My job: Unity Developer
My contributions:
- preparing the application for different platforms like Android, Standalone, iOS, WebGL and Arfoundation
- fixing issues and bugs specific to each platform, e.g. memory issues on apple mobile devices
- participating in meetups with the client
- adding new features and functionalities
Tech stack: Unity, Android, iOS, AR, WebGL
Business Web App (NDA)
My job: Internship
My contributions:
- backend development
- programming business web app
Tech stack: .Net Core, WebApi, Postman, Microservices
Medical App (NDA)
My job: Unity Developer
My contributions:
- Working and maintaining on biggest VR app (Oculus Go) in company for Pharmaindustry
- Adding new features and correcting application based on client feedback
- Preparing scene and burning out them as skybox by using plugin VR Panorama 360 PRO Rendere
- Coding and merging togather with animation and sounds
Tech stack: Unity, Oculus SDK
About me
Open-minded Unity programmer with 2+ commercial years of experience and a strong history of not commercial programming.
Seeking to deliver efficient programming in each project and easy to maintain and extend architecture. The most interesting part of programing is architecture code for me. I like reading about the new approaches in code architecture and trying them by myself in new projects.
I believe that architecture is key to success in developing apps. In my career, I have worked with many technologies like VR/AR/MR.
My skills
> C#
> Unity
> ArCore, ArKit
> ARFoundation
> Blazor
> Jira
> Visual Studio
> SQL
The tools we use
The main tool our team uses is Unity. We have a deep knowledge of that engine.
Tools such as Jira, Everhour, and Clubhouse are used to manage projects well.
Git, SourceTree, and Plastic are our preferred choice for version control.
To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.
Mateusz Molik
Unity Developer at 4Experience
Engineering degree in Computer Science
University of Information Technology and Management in Rzeszów
10.2017 – 02.2021
Master’s degree in Computer Science
University of Information Technology and Management in Rzeszów
03.2021 – currently