ATTACK OF THE SNACKS
Our Client is a digital agency that specializes in scaling products to millions of users. The company is aware that understanding data is as important and oftentimes synonymous with understanding the customer. Data affects everything people do today – from product decisions to the way we think about marketing. That’s why they decided to combine health and entertainment by creating VR food game.
Client
NDA
Sector
Entertainment
Services
VR game
3D modeling
Technology
HTC Vive/Oculus Rift
Unity 3D
Visual results video
Business value
The name of the game
It may sound strange, but customers often ask whether a given company has already released a game. Why? Because doing so shows a certain attitude of the company toward its customers, which is important from an economic point of view.
Gamification provides an excellent opportunity to promote and attract new customers. Apart from that, it also makes it possible to earn some extra money. And this is precisely what we managed to achieve with this VR food game. We were more than happy to meet the client’s expectations once again.
Challenge
Defeat junk food before it defeats you!
The challenge was seemingly simple, yet it involved quite a number of intricacies. After all, we had to prepare a funny and dynamic VR food game in which players could fight frightening junk food!
VR technology is growing rapidly, but it is still difficult to prepare a good game designed for VR devices. This problem is perfectly known to Fishermen Labs, who do not force players to spend long hours in the virtual world. Instead, the company focuses on entertainment, dynamics and fun.
Let us gear up for pure entertainment. Mixing it all up with pop culture is a recipe for an amusing explosive mixture!
Process and project scope
Creating VR entertainment is good fun in itself
Technology stack
Food for thought and well-thought-out technology
The entire application was made using the Unity 3D engine. The solution is designed for the HTC Vive and Oculus Rift devices. All the visual intricacies were made in 3ds Max.