VR PING PONG APP
Omron Electronics is a world leader in the production of technologically advanced products for industrial automation, as well as a leader in the production and sales of medical equipment for therapy and health monitoring, offering a wide range of products.
Client
OMRON
Sector
Industrial automation
Electronic components
Services
VR simulation development
3ds Max
Technology
HTC Vive
Unity 3D
Challenge
How to fit a three-meter robot in your pocket?
The ping-pong robot is a part of Omron’s Automation Lab. Literally – a big part of it. Although it is very effective to see it presented on a trade show, the size of the device makes it impossible to take it everywhere.
The question was how to replace that high-end technology device with something that would be at least as effective as the robot, but way more portable. The answer was simple: use virtual reality based on high-end technology, but one that appears to be more flexible.
In short words, our goal was to create outstanding VR ping pong app!
Process and project scope
Business value
Virtual reality makes for a lasting impression in the real world
The effect of the work was to be shown at the Automaticon trade fair. The implementation included creation of a factory space with a robot playing ping-pong. In addition, screens displaying a promotional film prepared in 2D technology were placed on the walls of the factory.
The VR ping pong app makes an excellent attraction for trade shows and other events, wherever our client wants to make a great impression and be well remembered. When equipped with the app, anyone can interact with an innovative machine (ping-pong robot + virtual reality goggles), while doing it in a very interesting way. Thus, the company shows its innovative approach at numerous levels at the same time.
The VR app has a number of benefits, including:
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reducing the cost of transportation
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providing an easy way of sharing the experience and make memorable medium
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ensuring a positive impact on the company’s image
Technology stack
An interactive and controllable software solution
The application was created in Unity 3D and designed for use on HTC Vive devices. Not only was it important to provide users with a vast array of movement options, but also to interact with the robot and use controllers to the fullest extent possible. All the graphics were done in 3ds Max.