ARCHITECTURE: VR EXPERIENCE
Lengyel Toulouse Architects focus on archeological reconstructions in the realm of architecture. They create visualizations according to data presented by recognized researchers in the area of history and cooperate with museums, creating models of places that no longer exist.
Client
Lengyel Toulouse Architects
Sector
Architecture
History
Services
VR experience
3ds Max
Technology
Oculus Rift
Unity 3D
Visual results video
Business value
An invaluable look back with cutting-edge technology
The application provides a simple and engaging way to gain knowledge about architecture, allowing users to participate in the creative process through the use of VR technology. In addition, they can explore the interior of architectural objects, which are based on factual research. And that is fantastic!
We can move freely through spaces we will never be able to visit in reality, as these places do not exist anymore. This is one of the most interesting uses of VR technology – to create space, objects and places we can never actually be in because they have been destroyed or are impossible to visit for other reasons.
In addition, in the case of objects designed on the basis of the hypotheses, many elements may appear interchangeably in the VR architecture app.
Three of the most notable advantages of our solution include:
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an excellent supplement to conceptual 3D models
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the possibility of visiting and analyzing historic objects from the first person’s perspective
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great educational value and the possibility of gamifying the experience
Challenge
Touch up historic architecture
We experience architecture every day. We interact with it every step we take. We live in houses, we go to offices, shopping malls and places of culture. We usually do not think too much about where we are – that a given place is an architectural object. Maybe we should?
Thanks to modern technology, we are able to make detailed recreations of architectural marvels in VR. Our client was interested in “hypothetical architecture”, reconstructions based on premises. They wanted us to develop applications for VR Oculus Touch, which would make it possible to interact with the architecture of the past.
Process and project scope
Technology stack
A truly immersive experience that pleases the eye
We used the Unity 3D engine and the Oculus Rift device to work on the application. Architectural objects were created in 3ds Max.