THE ETERNAL PLANET
The Eternal Planet is a shared virtual world where users can dedicate natural objects, wildlife and unique monuments to their loved ones to memorialize them in a timeless space. It is also possible to see dedications created and shared by others. Thanks to our outstanding work everyone can appreciate their loved ones in a brand new way – one that is more in line with our current digital lifestyle.
Client
The Eternal Planet
Sector
Funreal industry
Virtual world
Services
3D modeling / UI
3ds Max
Technology
Mobile / VR standalone
Unreal Engine 4
Challenge
Attract a business angel
In the end, it all came down to creating a virtual world optimized for display on different devices. Of course, this was a very complicated process.
Our task and biggest challenge was to prepare elements of the world that would significantly affect its aesthetics and help the client find a source of financing.
Process and project scope
Business value
A perfect fit for eternity
Apart from the whole idea of creating such a virtual place, it should be noted that our work was primarily aimed at increasing the artistic value of the objects available to users. We managed to achieve very good quality and optimize the objects to such an extent that standalone VR devices and mobile devices can handle them without the slightest problem.
The elements we designed are fully compatible with the world created by the client. In addition, it is also possible to fully customize every item. For example, the content of an engraving visible on it, or a considerable number of other parameters.
We also optimized them for various devices without loss of quality and provided users with the possibility of customizing selected elements. Ultimately, we created a UI that is a perfect fit for the entire virtual world and experience the client created. Apart from all that, our activities were also intended to help the client find a potential investor.
Technology stack
Remembrance perpetuated forever
The application was developed using Unreal Engine 4. All the graphical elements were created with Photoshop, Maya and 3ds Max.