ADVENTURE AWAITS YOU
Adventure Multimedia Museums specializes in designing and creating museum exhibitions, tourist routes, theme parks, and science centers. They also care about maintaining a balance between multimedia innovations, classic exhibition solutions, artistry, and utilitarianism as well as the educational and entertainment character of a given undertaking.
Client
Adventure Multimedia Museums
Sector
Museums
Public Institutions
Services
Gesture tracking
3D modeling
Technology
Microsoft Kinect
Unity
Visual results video
Business value
The Sky’s the limit
An interactive stand is a fun and engaging way of transferring knowledge – with a little help of our own senses and muscles – directly into the visitors’ heads. Being able to experience things on our own skin helps us better understand the world. This includes understanding the laws of nature – from the simplest to the most complex concepts.
Here, for example, children can learn how much work is done by a little bird to remain in the sky. This is a great introduction to lessons about the importance of taking care of wild animals (i.e. feeding, not abusing them).
Challenge
A bird’s eye view
Our client asked us to help them with their newest project: a movement-based (Kinect) app, which was supposed to engage the little visitors of the Wrocław museum. It was important to stick to the Museum’s mission, challenging the way people think about the natural world: including its past, present, and future.
As we all know, there is no better way to make kids interested than to introduce them to a tremendously exciting combination of games and the newest technology.
Process and project scope
Technology stack
Aim high
Kinect Birds was developed with the Unity engine. It targets stationary devices operating on Microsoft Windows, using Microsoft Kinect 2.0 to recognize gestures.
The UI was made in Adobe After Effects, and the graphics assets were refined in Blender.