An effective way of training

People react and behave differently in similar situations. Thus, traditional teaching methods (passive learning), which typically follow a one size fits all approach, are not very effective.

Until now, soft skills have usually been learned on the job, through interactions with colleagues, clients, and other stakeholders and it has been difficult to measure progression. They are also expensive and usually require travel to the training center. With a global workforce, standards of training can vary widely.

Virtual Reality is changing that, as an example of a learner-oriented active learning tool. Immersive experiences have the potential to create a deeper level of engagement with target topics, in a distraction-free environment.

The technology is extremely effective for learning and exploration and has been widely adopted by many industries.

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Your Benefits

Virtual and augmented reality technologies support the area of ​​training in companies, both in terms of hard and soft competencies.

They do not replace solutions (i.e. e-learning) but only supplement them with a new, effective tool, which additionally enables the verification of skills in real but simulated conditions.

If we need to check people's behavior or teach them new ones, VR and AR technologies will work great.

Increasingly, applications of virtual and augmented reality are also used in recruitment to check the predispositions of potential employees to work in specific positions (simulated in applications).

53%+ job satisfaction

A well-prepared employee is a happy one. Build your crew confidence and let them do their best.

47%+ savings

VR training can be used multiple times, with a constant level of effectiveness.

98% realism

Quit speculations. With our simulation, you can actually test your crew reactions in any kind of environment

79%+ faster learning

Place your crew right in the middle of the action. No additional explanations needed.

Our approach
Meet our Training Department
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DEPARTMENT MOTTO

In our department, we always focus on customer success. We define the success goals that are measurable so that we can track our progress and report on the completed job.

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Cross-Industry Results for Global Giants
Engage your employees and thrive

Currently, in the age of information, it is harder than ever to engage employees into leveling up their skills. HR departments are forced to look for new and innovative ways to produce the results expected by the stakeholders.

Our unique approach helps your company not only to get the results you are looking for but also change the way staff perceives training at the same time making your CFO happy with the ability to reduce cost significantly in the long run.

Our experience in the field shows that the most effective way to engage your employees is through realistic experience. We achieve this by providing immersive interactive scenarios with the use of Virtual Reality.

With this approach, your employees can train any scenario multiple times until they reach the desired level of expertise. At the same time, this is the fastest way for the brain to remember the procedures and intricate details of the job.

VR Advantages

Authentic Experience

Practicing soft skills in VR can provide the authentic experience needed to develop these skills, especially when traditional learning methods have been too difficult, or unsuitable.

Immersion

VR creates a strong sense of presence and immersion due to the fact that it provides realistic, multi-sensory and interesting experiences that traditional teaching methods cannot replicate.

Realism

Employees are able to continually practice real-world situations, in the safety of the virtual world, they can learn through experience and more easily apply their learning to the workplace.

Data-driven evaluation

We track hand and head movements, trainee reaction times, attention, gestures & decision logic to provide you with actionable insights for your workforce.

Frequently Asked Questions
Yes, VR / AR applications can be prepared so that you can upload them to several devices at the same time. One training can be carried out at the same time in many locations, assuming that you have the right number of glasses.

The preparation time of the VR / AR application depends on several factors, but the most important is the number of operations and activities that will have to be carried out as part of the training.

The cost of the application in which we will train on the implementation of e.g. 15 operations/procedures will be much higher than in the case of training, where the number of operations will be closed in three or four. The amount of space that will need to be modeled (modeling a large factory hall will take more time than a small office) and the quality of the graphics are also important.

Usually, application preparation takes no more than 3-4 months, but there are also shorter (1-2 months) and longer (6 months) training sessions.

The bottlenecks of VR / AR technology are usually the glasses themselves. The cost of buying glasses is currently several hundred USD, and thus, the purchase of many pairs of glasses for a company that intends to use VR / AR technology is usually a significant expense. Assuming the purchase of a smaller number of pairs of glasses, it is necessary to limit the number of participants in the training. The second bottleneck is the training time. VR / AR trainings do not currently replace standard pieces of training, but merely supplement them. Therefore, all training using these technologies must be designed to effectively use the available time. Sometimes implementation is hindered by the use of other solutions (e.g. e-learning) and reluctance to new technologies.
HTC and Oculus are currently the most popular hardware platforms. Glasses of these companies have their new premiere at least once a year, surprising users with new and better functions. Pico, Microsoft, Magic Leap, and other glasses are also often used.
While traditional e-learning can effectively impart facts and concepts, the experiential and performance-based practice employed to change interpersonal behavior are typically obtained in person under the guidance of a skilled facilitator. However, such training is often cost-prohibitive, especially when teams are geographically distributed.

The cost of application preparation is derived from the scope and time of application preparation. Simpler applications can cost around several thousand USD. The more complex ones, with many training spaces and good graphics, can cost tens of thousands USD and even more.

Return on investment depends on the scope of training. The savings are first faster training time, greater training effectiveness, greater involvement of participants. Simpler training can earn a living in a few months. The benefits of implementing these more expensive applications offset the costs usually after several months.

But there are also pieces of training where measurable financial benefits are difficult to capture, but they provide a number of other benefits, such as image benefits - a positive perception of the company by both employees and the environment.

VR / AR trainings do not currently replace standard training, but merely supplement them. This applies to both hard and soft skills training. Therefore, all training using these technologies must be designed to effectively use the available training time. Of course, you can imagine training only in virtual reality, but nowadays, most often, different forms of training are combined. VR / AR is also not the best tool to transfer knowledge, it is rather used to teach and verify skills and attitudes.
VR headsets and controllers support three or six degrees of freedom, allowing users not only to turn their heads or hands but also to move along axes in the virtual world. Along with spatialized surround audio and controllers featuring haptic feedback, the overall effect is one of a compelling sense of immersion in an alternate reality. Research demonstrates that VR simulations can be designed to provide powerful learning experiences that yield changes in cognition and performance applications in the real world.