Virtual Reality? But I don't need a game..

Currently in the age of information it is harder than ever to engage employees into leveling up their skills. HR departments are forced to look for new and innovative ways to produce the results expected by the stakeholders.

There is no doubt that so called soft skills including wide array of social interactions, customer service, negotiating, sales pitching and business networking are essential for the effective functioning of businesses and are what managers are looking for from prospective employees.

Teaching soft skills is hard because people react and behave differently in similar situations, so traditional teaching methods, which typically follow a one size fits all approach, are not very effective. They are also expensive and usually requires travel to the training center. With a global workforce, standards of training can vary widely.

Virtual Reality is the long-awaited answer, which is - let us emphasize it here&now - not only about the games. Until now, soft skills have usually been learned on the job, through interactions with colleagues, clients, and other stakeholders and it has been difficult to measure progression.

50%+ job satisfaction

A well prepared employee is a happy one. Build your's crew confidence and let them do their best.

40%+ savings

VR trainings can be used multiple times, with constant level of effectiveness. Just pick any skill you need!

100% realism

Quit speculations. With our simulation you can actually test your crew reactions in any kind of environment.

50% faster learning

Place your crew right in the middle of the action. No additional explanations needed. It's that simple.

Why should I even care?

Practicing soft skills in VR can provide the authentic experience needed to develop these skills, especially when traditional learning methods have been too difficult, or unsuitable.

This is because VR creates a strong sense of presence and immersion due to the fact that it provides realistic, multi-sensory and interesting experiences that traditional teaching methods cannot replicate.

When those learning these skills are able to continually practice real-world situations, in the safety of the virtual world, they can learn through experience and more easily apply their learning to the workplace.

Our projects in this area

We were cooperating with:

Wait, I have some questions
Women try out Samsung Gear VR devices during a showcase at the Mobile World Congress in Barcelona
While traditional e-learning can effectively impart facts and concepts, the experiential and performance-based practice employed to change interpersonal behavior are typically obtained in person under the guidance of a skilled facilitator. However, such training is often cost prohibitive, especially when teams are geographically distributed.
Enhanced experiences are realized using dedicated standalone VR headsets. The most powerful capabilities and realistic experiences require headsets connected to a laptop or desktop computer and cloud computing.
VR headsets and controllers support three or six degrees of freedom, allowing users not only to turn their heads or hands but also to move along axes in the virtual world. Along with spatialized surround audio and controllers featuring haptic feedback, the overall effect is one of a compelling sense of immersion in an alternate reality. Research demonstrates that VR simulations can be designed to provide powerful learning experiences that yield changes in cognition and performance applications in the real world.
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