Jacek Ross
Senior VR/AR Developer

Extensive experience and the ability to share knowledge are my advantages.

In the last 5 years, I’ve been involved in developing more than 10 VR/AR applications delivered to companies from all over the world.

I’ve written several books about programming and creating Unity games.

In a nutshell


Clients I worked with


Years of experience


Projects completed

My experience and completed projects

Here are the details of a few projects I’ve worked with as a VR/AR Developer.

Business training VR application

This project is in Progress. It’s a business-training application set up in a VR environment with 5- to 7-person team network cooperation.

My job: Senior Developer

My contributions:

  • implementing new features
  • creating project architecture
  • support and mentoring to junior developers.

Tech stack: Unity, C#, Photon, VR, Meta(Oculus) Quest 2

Lemuria: Lost in Space

Adventure/RPG game for VR and PCs.

My job: Lead Developer, Team Leader

My contributions:

  • implementing features
  • creating project architecture
  • helping game designer developing game scenes
  • managing game’s release on Steam

Tech stack: Unity, C#, Steam, VR, HTC Vive.

Car navigation

Car navigation software designer for Win CE, Android and IOS.

My job: Technical Team Leader


Team of programmers discussing and running a software project

My contributions:

  • implementing internal tools
  • testing and bug fixing
  • release management for Android
  • managing build servers
  • mentoring junior developers

Tech stack: C#, EasyRedmine, Git, Gerrit, Jenkins, Google Play.

Abrix the Robot

Puzzle game for PC and Android.

My job: Lead Developer, Team Leader

My contributions:

  • implementing features
  • creating project architecture
  • implementing new versions and ports for new platforms
  • managing game’s release on Steam and on Google Play.

Tech stack: Unity, C#, Steam, Playfab, Android, Google Play.

About me

As a Unity developer I’ve created several games and applications including Steam and Android games.

I’m a C#/Unity Senior Developer responsible for developing and maintaining VR/AR apps created in the Unity engine. I’ve created multiple VR games for the HTC headset in the past. My other accomplishments include writing several books about programming and creating Unity games.

Throughout my career path I have worked as a developer, Team Leader and QA Team Leader. This allowed me to develop many skills useful in teamwork and communication with the client.

I am focused on cooperation and creating the highest quality code.


My skills
> C#
> Unity                      
> C/C++
> JavaScript
> Git
> Visual Studio
> CI software   

The tools we use

The main tool our team uses is Unity. We have a deep knowledge of that engine.

Tools such as Jira, Everhour and Shortcut are used to manage projects well.
Git, SourceTree and Plastic are our preferred choice for version control.

To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.


Jacek Ross

Senior VR/AR Developer at 4Experience

Master degree at Silesian University of Technology – System Programming

Postgraduate studies at the University of Economics in Katowice – Company Management

The people I work with are problem-solvers, together we are not afraid of technological challenges. We create our own toolbase and share it with other teams. Our knowledge and experience allows us  to develop mobile, augmented reality and virtual reality applications.  It is a pleasure for me to work with so many Seniors in my team. I support some young and talented employees based on my experience and that is something that gives me a lot of satisfaction.

  • As a team: the creation of mobile AR applications for both Android and iOS.
  • Cooperation with companies all over the world (e.g. USA, Canada, Sweden, Norway).
  • Experience in creating multiplayer applications for several users.
  • Designing applications based on innovative solutions (e.g. image scanning and recognition, face scanning).
  • Creating documentation for the project.
  • Creating various mechanics solutions.
  • The codebase and writing a code.