Igor Chrzanowski
Game Designer
I have 8 years of experience in the game industry to date, 4 of them as a game designer. During that time I took part in 13 projects. My responsibilities included UI design, developing game mechanics and monetization methods.
![Promo-Facebook-Facebook-marketplace[1]](https://i0.wp.com/4experience.co/wp-content/uploads/2021/12/Promo-Facebook-Facebook-marketplace1.jpeg?resize=1080%2C1080&ssl=1)
Experience
13
clients
8
year of experience
13
projects
Project Examples & Key Responsibilities
VR darts game for Oculus.
Tech stack: Unity, Plastic, AdobeXD
I was responsible for game mechanics and interface.
Responsibilities:
– game mechanics and economy
– monetization mechanics
– designing the whole user interface
Educational app with AR elements.
Tech stack: Unity, Plastic, AdobeXD
I was responsible for the game’s interface.
Responsibilities:
– organizing and proper alignment of the interface
– preparing a plan and documentation for version 2.0 of the app
The Carters – a VR and PC racing game.
Tech stack: Unity, Fork
I was responsible for the game design.
Responsibilities:
– combat system design
– projektowanie historii do trybu fabularnego
– projektowanie personalizacji postaci
Cooking Festival – video game.
Tech stack: Unity
I was responsible for the game design.
Responsibilities:
– designing and creating characters
– map design for one of the levels
– game balance
– monetization
![envato-36-Programmer-2_Easy-Resize.com_[1]](https://i0.wp.com/4experience.co/wp-content/uploads/2021/12/envato-36-Programmer-2_Easy-Resize.com_1.jpg?resize=1024%2C683&ssl=1)
About me
I’ve been working in the game industry since 2013. During that time I had the opportunity to participate in creating games for every available platform – PCs, game consoles, mobile devices, VR headsets and more. I’ve taken up game design to create fun experiences that bring joy to people.
Other than that, I work as a lecturer in a university in Łódź, Poland. My goal is to instill good game design practices in my students so that their creations reach their full potential. And that’s something we can all benefit from.
My skills
> Unity
> Unreal Engine
> GIt
> Fork
> Plastic SCM
![working-code[1]](https://i0.wp.com/4experience.co/wp-content/uploads/2021/12/working-code1.jpg?resize=1024%2C683&ssl=1)
The Team
The tools we use
The main tool our team uses is Unity. We have a deep knowledge of the engine.
Tools such as Jira, Everhour, and Clubhouse are what we’ve selected for managing projects.
Git, SourceTree, and Plastic are our preferred choice for version control.
To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.
Expertise and Experience
- Designing and implementing scenes and models.
- Developing applications in Unity.
- Designing and creating the UI.
- Setting up the physics engine.
- Implementing additional functionalities.
- Creating game documentation.
- Sharing knowledge – teaching Unity to others.
Get to know the expertise
Igor Chrzanowski
Game Designer at 4Experience
I enjoy sharing my knowledge, that’s why I have been teaching game design at the University of Humanities and Economics in Łódź since September 2019.
Igor Chrzanowski
Game Designer at 4Experience
Bachelor’s Degree in International Relations
University of Łódź, Faculty of International Studies and Political Science
2014-2017
![Promo-Facebook-Facebook-marketplace[1]](https://i0.wp.com/4experience.co/wp-content/uploads/2021/12/Promo-Facebook-Facebook-marketplace1.jpeg?resize=1080%2C1080&ssl=1)