Artem Yurchenko

Unity Developer

My first experience with programming was creating a text-based RPG game at the age of 17.

Today, I am a full-time Unity Developer with 2 years of experience at 4Experience. I primarily work with Unity 3D and C#.

Artem Yurchenko, Unity Developer at 4Experience

In a nutshell


Clients I worked with


Years of experience


Projects completed

My experience and completed projects

Here are the details of a few projects I’ve worked with as a Unity Developer.

Building management education app (NDA)

My job: Unity Developer

My contributions:

  • procedural city generation system
  • implementation of traffic system using DOTS
  • creating terrain and implementing seasons system
  • birds (boids) system implementation using DOTS
  • NPC AI features implementation
  • feedback system connected with email and Slack channel implementation
  • overall app optimization

Tech stack: Unity, UniRx, UniTask, DOTS

Attack of the Snacks: VR Game

My job: Unity Developer

My contributions:

  • porting a game from HTC Vive/Oculus Rift to Oculus Quest 1/2
  • game optimizations

Tech stack: Unity, Meta Oculus Quest 2

Team of programmers discussing and running a software project

Internal CI related project (NDA)

My job: Unity Developer/DevOps

My contributions:

  • set up Jenkins on the firm’s server
  • creating documentation and “how-to” for the Jenkins system
  • implementation of custom build system in Unity connected to Jenkins using Scriptable Build Pipeline
  • implementation of custom scripts for XCode/Visual Studio building

Tech stack: Unity, Jenkins, Bash

About me

I have always wanted to be a game developer and started my way by creating a text-based RPG in Python when I was 17.

A lot was changed since then, but I’m continuing my way in the game dev area. Mostly I’m into backend development – I like to create low-level stuff, optimize code and create tools for other developers on the project.

I’m experienced in Unity 3D and C#, but also have been working with .NET Framework/.NET Core technologies and have experience with WPF and Blazor. I like V and Go programming languages too.

One of my interests is the DevOps area. I like Linux and use Linux-based OS every day, trying to understand and tinker with the system. I also have an experience with Docker and CI/CD tools like Jenkins and Github Actions.

I strongly appreciate open-source ideas and all my side projects are FOSS. I like to share my knowledge with other people and like to have feedback from others. I believe that hard-working and continuous development are my strongest abilities.

My skills
> Unity
> C#
> Git, Jira
> CI software
> Blazor

The tools we use

The main tool our team uses is Unity. We have a deep knowledge of that engine.

Tools such as Jira, Everhour, and Clubhouse are used to manage projects well.
Git, SourceTree, and Plastic are our preferred choice for version control.

To communicate with clients we usually use Slack, Discord, Microsoft Teams, Google Meet and occasionally Skype.


Artem Yurchenko

Unity Developer at 4Experience


Engineering studies at the University of Information Technology and Management in Rzeszów – Computer Science
09.2017 – currently
Artem Yurchenko, Unity Developer at 4Experience